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Exhibit no. 8,911Acc. 2026.8911

myserver

Rust server · in the archive since 10 October 2026

Offline 31.128.246.147:28015 checked 2d ago

To visit
Players now 1/ 1
100% full
7-day average1peak 2
Rank#8,911top 40%
Last wipe5d agoFri 23 Oct, 16:59 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 17:45 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202616:59 UTC5d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 19 Oct 202618:35 UTC9d ago
    Peak
    2
    Crowd
    held half
    Lasted
    3.9 days
    Players before
    3
  3. Sun 18 Oct 202614:18 UTC10d ago
    Peak
    3
    Crowd
    –
    Lasted
    1.2 days
    Players before
    3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on myserver mean?

You can see the tags myserver publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include myserver?

The Rust Server History lists that feature myserver are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server record

Which version of Rust does myserver run?

The recorded build for myserver is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is myserver online, and how reliable is it?

Offline now, myserver was last seen 2 days 2 hours ago. It was up for 8 of 168 hours in the last 7 full days, 5% of the time. The first sighting by Rust Server History was on 10 October 2026.

Where is myserver located?

There is no region published by myserver. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 31.128.246.147:28015.

Wipe history

What does wipe day look like on myserver?

An average peak of 2 players was drawn by its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 100% of its recent wipes.

What is the wipe schedule on myserver?

There is no next wipe to predict on myserver, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 5 days 3 hours ago, the current world is what it runs now.

Player record

How does myserver rank against other Rust servers?

The last seven days of player hours place myserver at #8,911, among the top 40% of all ranked servers.

How busy is myserver?

The last sighting of myserver in the live count was 2 days 2 hours ago; it is offline now. A seven-day average of 1 players is recorded, with a peak of 2.

Rules and settings

What are the rules and settings on myserver?

No gather rate is stated in the name of myserver. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does myserver run?

A procedural map is what myserver runs; the game generates it.

Joining the server

How do I join myserver?

Enter client.connect 31.128.246.147:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players Slot count: 1.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.