Open every day, at every hour Admission free 11,665 servers and 53,198 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,668Acc. 2026.15668

My Rust Server

Rust server · in the archive since 17 September 2026

Offline 31.10.131.167:28015 checked 22d ago

To visit
Players now 1/ 50
2% full
7-day average0peak –
Rank#15,668top 70%
Last wipe22d agoMon 5 Oct, 13:47 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 5 Oct 2026, 13:55 UTCAll times UTC.

The record of each wipe

  1. Mon 5 Oct 202613:26 UTC22d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 1 Oct 202617:22 UTC FW26d ago
    Peak
    1
    Crowd
    –
    Lasted
    3.8 days
    Players before
    1
  3. Wed 30 Sep 202613:41 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    1
  4. Mon 21 Sep 202612:03 UTC36d ago
    Peak
    1
    Crowd
    –
    Lasted
    9.1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep4 Oct8 Oct12 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on My Rust Server mean?

The game's server browser reads these tags published by My Rust Server: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include My Rust Server?

The Rust Server History lists that feature My Rust Server are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does My Rust Server run?

On Windows, My Rust Server runs Rust network protocol 2634 and build 166652. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is My Rust Server online, and how reliable is it?

Offline now, My Rust Server was last seen 22 days 19 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 17 September 2026.

Where is My Rust Server located?

No region is published by My Rust Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 31.10.131.167:28015.

Wipe log

What does wipe day look like on My Rust Server?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on My Rust Server?

No next wipe can be predicted: My Rust Server wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 22 days 19 hours ago.

Population

How does My Rust Server rank against other Rust servers?

The last seven days of player hours place My Rust Server at #15,668, among the top 70% of all ranked servers.

How busy is My Rust Server?

No current count exists for My Rust Server; it was last seen 22 days 19 hours ago.

Rules and settings

What are the rules and settings on My Rust Server?

The name of My Rust Server carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The Community section of the server browser carries it. VAC from Valve is switched on.

Join record

How do I join My Rust Server?

Enter client.connect 31.10.131.167:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.