Open every day, at every hour Admission free 11,896 servers and 92,145 players on view The records renewed every five minutes
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Exhibit no. 11,188Acc. 2026.11188

WHYPrintRust

Rust server · in the archive since 13 September 2026

Online 24.42.149.142:28015 checked 11m ago

To visit
Players now 0/ 20
0% full
7-day average0peak 2
Rank#11,188top 51%
Last wipe25d agoThu 1 Oct, 23:15 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 19:30 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202623:15 UTC FW25d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 30 Sep 202623:26 UTC26d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  3. Fri 4 Sep 202623:28 UTC52d ago
    Peak
    –
    Crowd
    –
    Lasted
    26 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepFri 4 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on WHYPrintRust mean?

The game's server browser reads these tags published by WHYPrintRust: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include WHYPrintRust?

These Rust Server History lists include WHYPrintRust: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does WHYPrintRust run?

The recorded build for WHYPrintRust is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is WHYPrintRust online, and how reliable is it?

WHYPrintRust is listed as online now. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. First seen by Rust Server History on 13 September 2026.

Where is WHYPrintRust located?

You will find no region published by WHYPrintRust. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 24.42.149.142:28015.

Wipe history

What does wipe day look like on WHYPrintRust?

2 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on WHYPrintRust?

There is no next wipe to predict on WHYPrintRust, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 25 days 20 hours ago.

Population

How does WHYPrintRust rank against other Rust servers?

Player hours over the last seven days put WHYPrintRust at #11,188: a place in the top 51% of all ranked servers.

How busy is WHYPrintRust?

0 players are on WHYPrintRust at present, from 20 slots. The seven-day average stands at 0 players; the peak is 2.

Rules, map

What are the rules and settings on WHYPrintRust?

You will not find a gather rate in the name of WHYPrintRust. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is disabled.

Which map does WHYPrintRust run?

The game generates the map on WHYPrintRust, which is procedural.

Joining the server

How do I join WHYPrintRust?

Entering client.connect 24.42.149.142:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.