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Exhibit no. 15,272Acc. 2026.15272

My Rust server | Powered by AMP

Rust server · in the archive since 13 September 2026

Online 24.216.36.70:28015 checked 1h ago

To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#15,272top 69%
Last wipe24d agoSun 4 Oct, 04:35 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 17:00 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202604:35 UTC24d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 25 Sep 202616:03 UTC33d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    8.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.5 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Sun 4 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on My Rust server | Powered by AMP mean?

You can see the tags My Rust server | Powered by AMP publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include My Rust server | Powered by AMP?

These Rust Server History lists include My Rust server | Powered by AMP: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Does My Rust server | Powered by AMP run smoothly?

Across the last 48 hours it averaged 132 server fps; the low was 83. Buildings, deployables and everything else in the world came to as many as 111,765 entities. The highest memory use was 4,483 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does My Rust server | Powered by AMP run?

The recorded build for My Rust server | Powered by AMP is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is My Rust server | Powered by AMP online, and how reliable is it?

My Rust server | Powered by AMP is listed as online now. The uptime it reports puts the last restart at about 5 days 21 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is My Rust server | Powered by AMP located?

No region is published by My Rust server | Powered by AMP. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 24.216.36.70:28015.

Wipe record

What does wipe day look like on My Rust server | Powered by AMP?

An average peak of 0 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on My Rust server | Powered by AMP?

The record holds too few of My Rust server | Powered by AMP's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 24 days 14 hours ago, the current world is what it runs now.

Player counts

How does My Rust server | Powered by AMP rank against other Rust servers?

Player hours over the last seven days put My Rust server | Powered by AMP at #15,272: a place in the top 69% of all ranked servers.

How busy is My Rust server | Powered by AMP?

0 players are on My Rust server | Powered by AMP at present, from 100 slots. The seven-day average stands at 0 players; the peak is 1.

Rules and settings

What are the rules and settings on My Rust server | Powered by AMP?

You will not find a gather rate in the name of My Rust server | Powered by AMP. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does My Rust server | Powered by AMP run?

A procedural map of size 4,500 with seed 6738 is what My Rust server | Powered by AMP runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join My Rust server | Powered by AMP?

Enter client.connect 24.216.36.70:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.