Open every day, at every hour Admission free 11,795 servers and 71,386 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 10,181Acc. 2026.10181

FaceFirst Events|SkillTree|NPCRaids

Rust server · in the archive since 13 September 2026

Online 24.156.98.17:28015 checked 7m ago

moddedoxidepve
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#10,181top 46%
Last wipe12d agoFri 16 Oct, 16:18 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 21:20 UTCAll times UTC.

The record of each wipe

  1. Fri 16 Oct 202616:18 UTC12d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct 202600:54 UTC26d ago
    Peak
    2
    Crowd
    held half
    Lasted
    14.6 days
    Players before
    0
  3. Fri 18 Sep 202606:07 UTC40d ago
    Peak
    2
    Crowd
    halved by day 12
    Lasted
    13.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.2 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 12

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on FaceFirst Events|SkillTree|NPCRaids mean?

The game's server browser reads these tags published by FaceFirst Events|SkillTree|NPCRaids: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include FaceFirst Events|SkillTree|NPCRaids?

These Rust Server History lists include FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does FaceFirst Events|SkillTree|NPCRaids run smoothly?

Across the last 48 hours it averaged 114 server fps; the low was 85. Buildings, deployables and everything else in the world came to as many as 121,683 entities. The highest memory use was 4,020 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does FaceFirst Events|SkillTree|NPCRaids run?

The recorded build for FaceFirst Events|SkillTree|NPCRaids is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is FaceFirst Events|SkillTree|NPCRaids online, and how reliable is it?

FaceFirst Events|SkillTree|NPCRaids is listed as online now. About 10 hours ago is when it last restarted, judged by the uptime it reports. 168 of 168 hours, or 100% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is FaceFirst Events|SkillTree|NPCRaids located?

No region is published by FaceFirst Events|SkillTree|NPCRaids. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 24.156.98.17:28015 as the address.

Wipe record

What does wipe day look like on FaceFirst Events|SkillTree|NPCRaids?

2 players on average was the busiest its recent wipes drew. On the latest wipe, 29 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The fall below half came by day 12 in those wipes where it didn't hold.

What is the wipe schedule on FaceFirst Events|SkillTree|NPCRaids?

There is no next wipe to predict on FaceFirst Events|SkillTree|NPCRaids, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 12 days 5 hours ago.

Player counts

How does FaceFirst Events|SkillTree|NPCRaids rank against other Rust servers?

Player hours over the last seven days put FaceFirst Events|SkillTree|NPCRaids at #10,181: a place in the top 46% of all ranked servers.

How busy is FaceFirst Events|SkillTree|NPCRaids?

Of its 100 slots, FaceFirst Events|SkillTree|NPCRaids currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 1.

Map and rules

What are the rules and settings on FaceFirst Events|SkillTree|NPCRaids?

You will not find a gather rate in the name of FaceFirst Events|SkillTree|NPCRaids. At 8 players, the group limit matches the game's default. pve is the game mode, fighting other players is excluded. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.

Which map does FaceFirst Events|SkillTree|NPCRaids run?

Generated by the game at size 4,250 with seed 2135006930, the map on FaceFirst Events|SkillTree|NPCRaids is procedural. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join FaceFirst Events|SkillTree|NPCRaids?

Enter client.connect 24.156.98.17:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://facefirstgaming.com.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.