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Exhibit no. 15,339Acc. 2026.15339

:thinking:

Rust server · in the archive since 30 September 2026

Offline 24.134.191.89:28015 checked 7d ago

To visit
Players now 0/ 1
0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe7d agoWed 21 Oct, 19:33 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 22 Oct 2026, 07:20 UTCAll times UTC.

The record of each wipe

  1. Wed 21 Oct 202619:33 UTC7d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 12 Oct 202620:48 UTC16d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    8.9 days
    Players before
    0
  3. Thu 8 Oct 202613:40 UTC20d ago
    Peak
    1
    Crowd
    –
    Lasted
    4.3 days
    Players before
    0
  4. Thu 1 Oct 202622:40 UTC FW27d ago
    Peak
    0
    Crowd
    –
    Lasted
    6.6 days
    Players before
    0
  5. Thu 1 Oct 202606:41 UTC28d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  6. Wed 30 Sep 202622:26 UTC28d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.3 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Wed 21 OctMon 12 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on :thinking: mean?

The game's server browser reads these tags published by :thinking:: gmrust (Game mode): This server runs standard Rust survival; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167295 (Build): Build number: 167295; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include :thinking:?

These Rust Server History lists include :thinking:: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Which version of Rust does :thinking: run?

The recorded build for :thinking: is Rust network protocol 2634 and build 167295 on Windows. Steam updates your game for you; joining needs the same protocol.

Is :thinking: online, and how reliable is it?

:thinking: was last seen 7 days 3 hours ago and is offline right now. It was up for 8 of 168 hours in the last 7 full days, 5% of the time. The first sighting by Rust Server History was on 30 September 2026.

Where is :thinking: located?

No region is published by :thinking:. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 24.134.191.89:28015.

Wipe history

What does wipe day look like on :thinking:?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on :thinking:?

No next wipe can be predicted: :thinking: wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 7 days 15 hours ago, the current world is what it runs now.

Player record

How does :thinking: rank against other Rust servers?

The last seven days of player hours place :thinking: at #15,339, among the top 69% of all ranked servers.

How busy is :thinking:?

No current count exists for :thinking:; it was last seen 7 days 3 hours ago. Stored history gives a seven-day average of 0 players.

Map and rules

What are the rules and settings on :thinking:?

No gather rate is stated in the name of :thinking:. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The Community section of the server browser carries it. VAC from Valve is switched on.

Joining the server

How do I join :thinking:?

Press F1 in Rust to open the console, then enter client.connect 24.134.191.89:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167295,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp1
Max players 1 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167295
Build Build number: 167295.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.