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Exhibit no. 15,420Acc. 2026.15420

Rusty Paradise Testing

Rust server · in the archive since 13 September 2026

Online 23.87.63.84:28020 checked 10m ago

trio moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,420top 69%
Last wipe25d agoSat 3 Oct, 01:24 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 03:06 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202601:24 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 22 Sep 202612:37 UTC35d ago
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    10.5 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.5 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Sat 3 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, and #529 of the trio servers (top 84%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rusty Paradise Testing mean?

You can see the tags Rusty Paradise Testing publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts3 (Group limit): The team cap is 3; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Rusty Paradise Testing?

The Rust Server History lists that feature Rusty Paradise Testing are: Modded Rust servers: the record and Trio Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.

Server record

Does Rusty Paradise Testing run smoothly?

39 server fps on average over the last 48 hours, never below 27. Buildings, deployables and everything else in the world came to as many as 107,075 entities. The highest memory use was 4,751 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Rusty Paradise Testing run?

The recorded build for Rusty Paradise Testing is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is Rusty Paradise Testing online, and how reliable is it?

At this moment Rusty Paradise Testing is online. Going by its reported uptime, it restarted about 15 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Rusty Paradise Testing located?

No region is published by Rusty Paradise Testing. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 23.87.63.84:28020.

Wipe log

What does wipe day look like on Rusty Paradise Testing?

At their busiest, its recent wipes drew an average of 1 players. At 3 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 the crowd fell to below half when it did not hold.

What is the wipe schedule on Rusty Paradise Testing?

Its rhythm is not yet clear: too few of Rusty Paradise Testing's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 25 days 1 hours ago, the current world is what it runs now.

Player record

How does Rusty Paradise Testing rank against other Rust servers?

The last seven days of player hours place Rusty Paradise Testing at #15,420, among the top 69% of all ranked servers. Within its group of trio servers, this entry ranks #529.

How busy is Rusty Paradise Testing?

Against 100 slots, Rusty Paradise Testing records 0 players right now. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on Rusty Paradise Testing?

You will not find a gather rate in the name of Rusty Paradise Testing. You may join a group of up to 3 players (trio). survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Rusty Paradise Testing run?

Generated by the game at size 4,250 with seed 1760108465, the map on Rusty Paradise Testing is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Rusty Paradise Testing?

Enter client.connect 23.87.63.84:28020 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://discord.com/invite/J4CFHfE is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts3
Group limit The team cap is 3.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.