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Exhibit no. 11,408Acc. 2026.11408
RnC 2 | Experimental
Rust server, EA · in the archive since 13 October 2026
Online EA 23.106.54.134:28025 checked 8m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers, top 82% in EA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on RnC 2 | Experimental mean?
These tags from RnC 2 | Experimental, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): Slot count: 30; ts10 (Group limit): The team cap is 10; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^r (Roleplay): The server is run for roleplay; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings; EA (East Asia): East Asia is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include RnC 2 | Experimental?
The Rust Server History lists that feature RnC 2 | Experimental are: Modded Rust servers: the record, Rust PvE servers, on record and Rust roleplay servers on record. These filters on the server list bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
The record
Does RnC 2 | Experimental run smoothly?
Averaged over the last 48 hours: 104 server fps, with 2 the lowest. As many as 69,469 entities were in the world: buildings, deployables and the rest. The highest memory use was 1,926 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does RnC 2 | Experimental run?
The recorded build for RnC 2 | Experimental is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.
Is RnC 2 | Experimental online, and how reliable is it?
RnC 2 | Experimental is listed as online now. About 8 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. 13 October 2026 is when Rust Server History first saw it.
Where is RnC 2 | Experimental located?
In Asia, RnC 2 | Experimental lists itself with its EA tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 23.106.54.134:28025.
Wipe record
What is the wipe schedule on RnC 2 | Experimental?
The next wipe on RnC 2 | Experimental is an estimate, drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 16 days 5 hours ago, the current world is what it runs now. Its tags carry a wipe schedule of every two weeks.
Population
How does RnC 2 | Experimental rank against other Rust servers?
Seven days of player hours rank RnC 2 | Experimental at #11,408, in the top 51% of all ranked servers; within Asia it is #442.
How busy is RnC 2 | Experimental?
Of its 30 slots, RnC 2 | Experimental currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 1.
Rules and settings
What are the rules and settings on RnC 2 | Experimental?
The name of RnC 2 | Experimental carries no gather rate. You may play in groups of up to 10 players. Recorded as roleplay, with this note: roleplay rules, towns and jobs. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.
Which map does RnC 2 | Experimental run?
A procedural map of size 3,500 with seed 6480561 is what RnC 2 | Experimental runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.
How to join
How do I join RnC 2 | Experimental?
Entering client.connect 23.106.54.134:28025 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://discord.com/invite/hTzDrZTVab is where its website is.
The label explained
Server tags
What each tag this server publishes means.
Published as mp30,ptrak,$r?,v2635,^b,^r,EA,^p,gmrust,cs168909,ts10,^o^z
Game
gmrust
mp30
ts10
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^r
^p
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.