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Exhibit no. 6,114Acc. 2026.6114

Procedural Map

Rust server · in the archive since 17 October 2026

Offline 223.73.123.238:28015 checked 3d ago

To visit
Players now 1/ 500
0% full
7-day average1peak 1
Rank#6,114top 27%
Last wipe4d agoSun 25 Oct, 04:54 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 16:10 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202604:54 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sat 17 Oct 202602:59 UTC12d ago
    Peak
    1
    Crowd
    held half
    Lasted
    8.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

8.1 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Procedural Map mean?

You can see the tags Procedural Map publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp500 (Max players): 500 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs169075 (Build): This server runs game build 169075; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Procedural Map?

The Rust Server History lists that feature Procedural Map are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Which version of Rust does Procedural Map run?

The recorded build for Procedural Map is Rust network protocol 2635 and build 169075 on Windows. The protocol must match to join, and Steam handles that update.

Is Procedural Map online, and how reliable is it?

Procedural Map was last seen 3 days 7 hours ago and is offline right now. It was up for 43 of 168 hours in the last 7 full days, 26% of the time. 17 October 2026 is when Rust Server History first saw it.

Where is Procedural Map located?

No region is published by Procedural Map. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 223.73.123.238:28015.

Wipe history

What does wipe day look like on Procedural Map?

An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Procedural Map?

The record holds too few of Procedural Map's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 4 days 19 hours ago.

Population

How does Procedural Map rank against other Rust servers?

Player hours over the last seven days put Procedural Map at #6,114: a place in the top 27% of all ranked servers.

How busy is Procedural Map?

No current count exists for Procedural Map; it was last seen 3 days 7 hours ago. Stored history gives a seven-day average of 1 players and a peak of 1.

Map and rules

What are the rules and settings on Procedural Map?

No gather rate is stated in the name of Procedural Map. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The Community section of the server browser carries it. The anti-cheat VAC from Valve is active.

Which map does Procedural Map run?

The game generates the map on Procedural Map, which is procedural.

Joining the server

How do I join Procedural Map?

Press F1 in Rust to open the console, then enter client.connect 223.73.123.238:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs169075,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp500
Max players 500 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs169075
Build This server runs game build 169075.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.