The server's own banner, as it publishes it
Exhibit no. 5,388Acc. 2026.5388
[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames
Rust server, NA · in the archive since 24 October 2026
Online NA 216.39.240.61:29011 checked 11m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames mean?
The game's server browser reads these tags published by [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): Slot count: 1,000; ts100 (Group limit): A team may hold no more than 100; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^w (Weekly): Wipes fall every week; ^d (Combat training): Training for aim and PvP, with loot supplied; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here; NA (North America): North America is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
These Rust Server History lists include [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames: Modded Rust servers: the record, Rust aim training servers and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
The record
Does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames run smoothly?
Across the last 48 hours it averaged 30 server fps; the low was 30. As many as 5,374 entities were in the world: buildings, deployables and the rest. Players feel lag when fps drop and the entity count climbs.
Which version of Rust does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames run?
The recorded build for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames online, and how reliable is it?
The live count shows [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames online right now. About 5 days 4 hours ago is when it last restarted, judged by the uptime it reports. 119 of 120 hours, or 99% of the time, over the last 5 full days. The first sighting by Rust Server History was on 24 October 2026.
Where is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames located?
The NA tag is how [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames lists itself in North America. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 216.39.240.61:29011 as the address.
Wipe log
What is the wipe schedule on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
Drawn from the force wipe, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames's next wipe is an estimate. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. Made 28 days 8 hours ago, the current world is what it runs now. Its tags carry a weekly wipe schedule.
Population
How does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames rank against other Rust servers?
[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames takes #906 in North America on seven-day player hours, with #5,388 overall and a place in the top 24% of all ranked servers.
How busy is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
Against 1,000 slots, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames records 2 players right now. A seven-day average of 0 players is recorded, with a peak of 13. An average of 6 players at 19:00 UTC made that the busiest hour of the last 48.
Rules and settings
What are the rules and settings on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
The name of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames carries no gather rate. No group may exceed 100 players. Under game mode, the entry reads combat training, loot is handed out for aim and PvP practice. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. VAC from Valve is switched on.
Which map does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames run?
A procedural map of size 6,000 with seed 1337 is what [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: IFN.GG.
Joining the server
How do I join [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?
Press F1 in Rust to open the console, then enter client.connect 216.39.240.61:29011 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://icefuse.com/.
The label explained
Server tags
What each tag this server publishes means.
Published as mp1000,ptrak,$r?,v2635,^z,^y,^w,^d,NA,gmrust,cs168909,ts100
Game
gmrust
mp1000
ts100
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^d
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.