Open every day, at every hour Admission free 11,694 servers and 52,148 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 5,388Acc. 2026.5388

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames

Rust server, NA · in the archive since 24 October 2026

Online NA 216.39.240.61:29011 checked 11m ago

weekly wipes moddedcarbon
To visit
Players now 2/ 1000
0% full
7-day average0peak 13
Rank#5,388top 24% · #906 in NA
Last wipe28d agoThu 1 Oct, 17:53 UTC · weekly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0510152002:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct28 Oct29 Oct30 Oct

Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames mean?

The game's server browser reads these tags published by [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames: gmrust (Game mode): The game mode is standard Rust survival; mp1000 (Max players): Slot count: 1,000; ts100 (Group limit): A team may hold no more than 100; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^w (Weekly): Wipes fall every week; ^d (Combat training): Training for aim and PvP, with loot supplied; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here; NA (North America): North America is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

These Rust Server History lists include [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames: Modded Rust servers: the record, Rust aim training servers and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

The record

Does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames run smoothly?

Across the last 48 hours it averaged 30 server fps; the low was 30. As many as 5,374 entities were in the world: buildings, deployables and the rest. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames run?

The recorded build for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames online, and how reliable is it?

The live count shows [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames online right now. About 5 days 4 hours ago is when it last restarted, judged by the uptime it reports. 119 of 120 hours, or 99% of the time, over the last 5 full days. The first sighting by Rust Server History was on 24 October 2026.

Where is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames located?

The NA tag is how [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames lists itself in North America. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 216.39.240.61:29011 as the address.

Wipe log

What is the wipe schedule on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Drawn from the force wipe, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames's next wipe is an estimate. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. Made 28 days 8 hours ago, the current world is what it runs now. Its tags carry a weekly wipe schedule.

Population

How does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames rank against other Rust servers?

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames takes #906 in North America on seven-day player hours, with #5,388 overall and a place in the top 24% of all ranked servers.

How busy is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Against 1,000 slots, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames records 2 players right now. A seven-day average of 0 players is recorded, with a peak of 13. An average of 6 players at 19:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

The name of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames carries no gather rate. No group may exceed 100 players. Under game mode, the entry reads combat training, loot is handed out for aim and PvP practice. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Carbon. VAC from Valve is switched on.

Which map does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames run?

A procedural map of size 6,000 with seed 1337 is what [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: IFN.GG.

Joining the server

How do I join [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Press F1 in Rust to open the console, then enter client.connect 216.39.240.61:29011 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. You will find its website at https://icefuse.com/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1000,ptrak,$r?,v2635,^z,^y,^w,^d,NA,gmrust,cs168909,ts100

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1000
Max players Slot count: 1,000.
ts100
Group limit A team may hold no more than 100.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes fall every week.

Gameplay

^d
Combat training Training for aim and PvP, with loot supplied.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.