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Exhibit no. 15,335Acc. 2026.15335

Test Server

Rust server · in the archive since 13 September 2026

Online 216.245.177.46:28015 checked 11m ago

solo
To visit
Players now 0/ 30
0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe23d agoTue 6 Oct, 10:53 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 14:20 UTCAll times UTC.

The record of each wipe

  1. Tue 6 Oct 202610:53 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 17 Sep 202610:39 UTC42d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    19 days
    Players before
    0
  3. Tue 15 Sep 202600:57 UTC44d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Tue 6 OctThu 17 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #199 of the solo servers (top 90%). Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Test Server mean?

The game's server browser reads these tags published by Test Server: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are set on this server; ts1 (Group limit): Teams are capped at 1; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Build number: 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Test Server?

The Rust Server History lists that feature Test Server are: Rust community servers and Solo Rust servers, on record. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: Solo.

Server entry

Does Test Server run smoothly?

Averaged over the last 48 hours: 96 server fps, with 76 the lowest. As many as 88,251 entities were in the world: buildings, deployables and the rest. The highest memory use was 5,624 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Test Server run?

On Windows, Test Server runs Rust network protocol 2634 and build 166652. Steam updates your game for you; joining needs the same protocol.

Is Test Server online, and how reliable is it?

The live count shows Test Server online right now. Going by its reported uptime, it restarted about 14 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Test Server located?

You will find no region published by Test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 216.245.177.46:28015.

Wipe record

What does wipe day look like on Test Server?

At their busiest, its recent wipes drew an average of 1 players. At 28 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The fall below half came by day 2 in those wipes where it didn't hold.

What is the wipe schedule on Test Server?

No next wipe can be predicted: Test Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 23 days 3 hours ago, the current world is what it runs now.

Player counts

How does Test Server rank against other Rust servers?

Over seven days of player hours, Test Server ranks #15,335, inside the top 69% of all ranked servers. Within its group of solo servers, this entry ranks #199.

How busy is Test Server?

Against 30 slots, Test Server records 0 players right now. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on Test Server?

You will not find a gather rate in the name of Test Server. Teams are not permitted; the server is solo. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does Test Server run?

A procedural map of size 4,000 with seed 3513435846 is what Test Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Test Server?

Entering client.connect 216.245.177.46:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp30,ptrak,$r?,v2634,gmrust,cs166652,ts1

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players 30 slots are set on this server.
ts1
Group limit Teams are capped at 1.
v2634
Protocol Your game must run protocol 2634 to join.
cs166652
Build Build number: 166652.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.