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Exhibit no. 15,326Acc. 2026.15326

James Test Rust Server

Rust server · in the archive since 13 September 2026

Online 216.245.176.215:28015 checked 12m ago

To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe68d agoFri 21 Aug, 13:54 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on James Test Rust Server mean?

You can see the tags James Test Rust Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2632 (Protocol): Your game must run protocol 2632 to join; cs161125 (Build): Build number: 161125; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include James Test Rust Server?

These Rust Server History lists include James Test Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Does James Test Rust Server run smoothly?

30 server fps on average over the last 48 hours, never below 30. As many as 207,046 entities were in the world: buildings, deployables and the rest. Up to 6,314 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does James Test Rust Server run?

The recorded build for James Test Rust Server is Rust network protocol 2632 and build 161125 on Windows. The protocol must match to join, and Steam handles that update.

Is James Test Rust Server online, and how reliable is it?

James Test Rust Server is listed as online now. The uptime it reports puts the last restart at about 9 days 21 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is James Test Rust Server located?

No region is published by James Test Rust Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 216.245.176.215:28015.

Wipe log

What is the wipe schedule on James Test Rust Server?

The rhythm of James Test Rust Server cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 68 days 23 hours ago, the current world is what it runs now.

Player counts

How does James Test Rust Server rank against other Rust servers?

The last seven days of player hours place James Test Rust Server at #15,326, among the top 69% of all ranked servers.

How busy is James Test Rust Server?

Of its 20 slots, James Test Rust Server currently has 0 filled. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on James Test Rust Server?

The name of James Test Rust Server carries no gather rate. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does James Test Rust Server run?

Generated by the game at size 6,000 with seed 2797370150, the map on James Test Rust Server is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join James Test Rust Server?

Enter client.connect 216.245.176.215:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2632
Protocol Your game must run protocol 2632 to join.
cs161125
Build Build number: 161125.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.