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Exhibit no. 14,092Acc. 2026.14092

FunDev Coming Soon...

Rust server · in the archive since 5 October 2026

Online 212.22.93.98:28054 checked 9m ago

monthly wipes moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 1
Rank#14,092top 63%
Last wipe14d agoTue 13 Oct, 19:00 UTC · monthly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 11:00 UTCAll times UTC.

The record of each wipe

  1. Tue 13 Oct 202618:54 UTC14d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Mon 5 Oct 202617:54 UTC22d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence

8 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

Coming wipes

  1. 8d 7hThu 5 Nov, 19:00 UTCFW
  2. 36d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on FunDev Coming Soon... mean?

The game's server browser reads these tags published by FunDev Coming Soon...: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe falls on this server, and a wipe comes once a month; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include FunDev Coming Soon...?

The Rust Server History lists that feature FunDev Coming Soon... are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Server entry

Does FunDev Coming Soon... run smoothly?

64 server fps on average over the last 48 hours, never below 28. Buildings, deployables and everything else in the world came to as many as 8,221 entities. Memory use peaked at 1,983 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does FunDev Coming Soon... run?

Rust network protocol 2634 and build 166652 is the build FunDev Coming Soon... runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is FunDev Coming Soon... online, and how reliable is it?

FunDev Coming Soon... is listed as online now. The uptime it reports puts the last restart at about 14 days 14 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 5 October 2026.

Where is FunDev Coming Soon... located?

There is no region published by FunDev Coming Soon.... Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 212.22.93.98:28054.

Wipe record

What does wipe day look like on FunDev Coming Soon...?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.

What is the wipe schedule on FunDev Coming Soon...?

The force wipe is the only wipe on FunDev Coming Soon..., once a month. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, when every Rust server wipes. 14 days 16 hours ago its current world was made. The tags list a monthly wipe schedule.

Population

How does FunDev Coming Soon... rank against other Rust servers?

Over seven days of player hours, FunDev Coming Soon... ranks #14,092, inside the top 63% of all ranked servers.

How busy is FunDev Coming Soon...?

Of its 10 slots, FunDev Coming Soon... currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 1.

Rules, map

What are the rules and settings on FunDev Coming Soon...?

You will not find a gather rate in the name of FunDev Coming Soon.... The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does FunDev Coming Soon... run?

Generated by the game at size 1,600 with seed 1337, the map on FunDev Coming Soon... is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join FunDev Coming Soon...?

Enter client.connect 212.22.93.98:28054 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build This server runs game build 166652.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe falls on this server, and a wipe comes once a month.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.