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Exhibit no. 15,825Acc. 2026.15825

osmium dev p6c-osmium (local)

Rust server · in the archive since 8 October 2026

Offline 208.88.69.27:28730 checked 20d ago

To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#15,825top 72%
Last wipe20d agoFri 9 Oct, 16:34 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 9 Oct 2026, 16:35 UTCAll times UTC.

The record of each wipe

  1. Fri 9 Oct 202616:34 UTC20d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 8 Oct 202600:47 UTC21d ago
    Peak
    0
    Crowd
    –
    Lasted
    1.7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k8 Oct10 Oct11 Oct13 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on osmium dev p6c-osmium (local) mean?

These tags from osmium dev p6c-osmium (local), read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs167231 (Build): Build number: 167231; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include osmium dev p6c-osmium (local)?

These Rust Server History lists include osmium dev p6c-osmium (local): Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does osmium dev p6c-osmium (local) run?

The recorded build for osmium dev p6c-osmium (local) is Rust network protocol 2634 and build 167231 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is osmium dev p6c-osmium (local) online, and how reliable is it?

osmium dev p6c-osmium (local) was last seen 20 days 1 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 8 October 2026 is when Rust Server History first saw it.

Where is osmium dev p6c-osmium (local) located?

You will find no region published by osmium dev p6c-osmium (local). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 208.88.69.27:28730.

Wipe log

What does wipe day look like on osmium dev p6c-osmium (local)?

0 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on osmium dev p6c-osmium (local)?

The rhythm of osmium dev p6c-osmium (local) cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 20 days 1 hours ago its current world was made.

Population

How does osmium dev p6c-osmium (local) rank against other Rust servers?

The last seven days of player hours place osmium dev p6c-osmium (local) at #15,825, among the top 72% of all ranked servers.

How busy is osmium dev p6c-osmium (local)?

osmium dev p6c-osmium (local) is offline at present, having last been seen 20 days 1 hours ago.

Rules, map

What are the rules and settings on osmium dev p6c-osmium (local)?

The name of osmium dev p6c-osmium (local) carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does osmium dev p6c-osmium (local) run?

The game generates the map on osmium dev p6c-osmium (local), which is procedural.

Join record

How do I join osmium dev p6c-osmium (local)?

Enter client.connect 208.88.69.27:28730 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs167231
Build Build number: 167231.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.