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Exhibit no. 15,326Acc. 2026.15326

Freddies Hell Re-Run

Rust server · in the archive since 21 September 2026

Online 208.52.146.13:10015 checked 9m ago

monthly wipes vanillamoddedoxide
To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe25d agoSat 3 Oct, 15:49 UTC · monthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 13:15 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202615:49 UTC25d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    2
  2. Thu 24 Sep 202620:31 UTC34d ago
    Peak
    4
    Crowd
    –
    Lasted
    8.8 days
    Players before
    2
  3. Wed 23 Sep 202616:15 UTC35d ago
    Peak
    4
    Crowd
    –
    Lasted
    1.2 days
    Players before
    1
  4. Tue 22 Sep 202600:15 UTC37d ago
    Peak
    3
    Crowd
    –
    Lasted
    1.7 days
    Players before
    3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

1.7 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Freddies Hell Re-Run mean?

The game's server browser reads these tags published by Freddies Hell Re-Run: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): 20 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^m (Monthly): A monthly wipe applies here, as does the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Freddies Hell Re-Run?

The Rust Server History lists that feature Freddies Hell Re-Run are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

The record

Does Freddies Hell Re-Run run smoothly?

Averaged over the last 48 hours: 112 server fps, with 83 the lowest. As many as 57,673 entities were in the world: buildings, deployables and the rest. The highest memory use was 3,846 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Freddies Hell Re-Run run?

On Linux, Freddies Hell Re-Run runs Rust network protocol 2634 and build 167398. The protocol must match to join, and Steam handles that update.

Is Freddies Hell Re-Run online, and how reliable is it?

At this moment Freddies Hell Re-Run is online. The uptime it reports puts the last restart at about 43 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 21 September 2026 is when Rust Server History first saw it.

Where is Freddies Hell Re-Run located?

There is no region published by Freddies Hell Re-Run. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 208.52.146.13:10015.

Wipe log

What does wipe day look like on Freddies Hell Re-Run?

4 players on average was the busiest its recent wipes drew. At 25 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Freddies Hell Re-Run?

The force wipe is the only wipe on Freddies Hell Re-Run, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 25 days 21 hours ago, the current world is what it runs now. The tags list a monthly wipe schedule.

Player record

How does Freddies Hell Re-Run rank against other Rust servers?

Player hours over the last seven days put Freddies Hell Re-Run at #15,326: a place in the top 69% of all ranked servers.

How busy is Freddies Hell Re-Run?

Of its 20 slots, Freddies Hell Re-Run currently has 0 filled. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on Freddies Hell Re-Run?

No gather rate is stated in the name of Freddies Hell Re-Run. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The server applies the label vanilla: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

Which map does Freddies Hell Re-Run run?

Generated by the game at size 3,300 with seed 1, the map on Freddies Hell Re-Run is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join Freddies Hell Re-Run?

Press F1 in Rust to open the console, then enter client.connect 208.52.146.13:10015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp20
Max players 20 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167398
Build This server runs game build 167398.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly A monthly wipe applies here, as does the force wipe from Facepunch.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.