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Exhibit no. 15,262Acc. 2026.15262

PMA Network

Rust server, NA · in the archive since 29 September 2026

Online NA 207.174.43.172:28015 checked 12m ago

vanillamoddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,262top 69% · #1495 in NA
Last wipe27d agoFri 2 Oct, 18:21 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:30 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202618:21 UTC27d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on PMA Network mean?

These tags from PMA Network, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here; NA (North America): North America is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include PMA Network?

These Rust Server History lists include PMA Network: Modded Rust servers: the record and North America Rust servers. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Does PMA Network run smoothly?

Across the last 48 hours it averaged 238 server fps; the low was 231. As many as 44,122 entities were in the world: buildings, deployables and the rest. Up to 2,875 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does PMA Network run?

The recorded build for PMA Network is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is PMA Network online, and how reliable is it?

At this moment PMA Network is online. Going by its reported uptime, it restarted about 6 days 14 hours ago. It was up for 143 of 168 hours in the last 7 full days, 85% of the time. 29 September 2026 is when Rust Server History first saw it.

Where is PMA Network located?

With its NA tag, PMA Network lists itself in North America. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 207.174.43.172:28015.

Wipe record

What does wipe day look like on PMA Network?

At their busiest, its recent wipes drew an average of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on PMA Network?

The rhythm of PMA Network cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 6 hours ago.

Population

How does PMA Network rank against other Rust servers?

PMA Network ranks #15,262 on seven-day player hours: top 69% overall and #1,495 in North America.

How busy is PMA Network?

Of its 100 slots, PMA Network currently has 0 filled. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on PMA Network?

No gather rate is stated in the name of PMA Network. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

Which map does PMA Network run?

Generated by the game at size 3,000 with seed 1234, the map on PMA Network is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join PMA Network?

Entering client.connect 207.174.43.172:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://pma.network is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,NA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Region

NA
North America North America is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.