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Exhibit no. 15,341Acc. 2026.15341

POOPOOLOOPOO

Rust server · in the archive since 20 October 2026

Online 207.174.104.89:21001 checked 11m ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe9d agoTue 20 Oct, 04:08 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on POOPOOLOOPOO mean?

These tags from POOPOOLOOPOO, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include POOPOOLOOPOO?

The Rust Server History lists that feature POOPOOLOOPOO are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Does POOPOOLOOPOO run smoothly?

145 server fps on average over the last 48 hours, never below 119. Buildings, deployables and everything else in the world came to as many as 47,419 entities. The highest memory use was 2,788 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does POOPOOLOOPOO run?

Rust network protocol 2634 and build 167781 is the build POOPOOLOOPOO runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is POOPOOLOOPOO online, and how reliable is it?

POOPOOLOOPOO is listed as online now. About 8 days 21 hours ago is when it last restarted, judged by the uptime it reports. It was up for 151 of 168 hours in the last 7 full days, 90% of the time. 20 October 2026 is when Rust Server History first saw it.

Where is POOPOOLOOPOO located?

There is no region published by POOPOOLOOPOO. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 207.174.104.89:21001.

Wipe history

What is the wipe schedule on POOPOOLOOPOO?

The rhythm of POOPOOLOOPOO cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 9 days 12 hours ago its current world was made.

Player record

How does POOPOOLOOPOO rank against other Rust servers?

Over seven days of player hours, POOPOOLOOPOO ranks #15,341, inside the top 69% of all ranked servers.

How busy is POOPOOLOOPOO?

Against 10 slots, POOPOOLOOPOO records 0 players right now. Stored history gives a seven-day average of 0 players.

Rules, map

What are the rules and settings on POOPOOLOOPOO?

You will not find a gather rate in the name of POOPOOLOOPOO. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The Community section of the server browser carries it. The anti-cheat VAC from Valve is active.

Which map does POOPOOLOOPOO run?

Seed 1, size 3,000: such is the procedural map POOPOOLOOPOO runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join POOPOOLOOPOO?

Entering client.connect 207.174.104.89:21001 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Your game must run protocol 2634 to join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.