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Exhibit no. 15,956Acc. 2026.15956

VibeCoded Server!

Rust server · in the archive since 14 September 2026

Offline 203.16.163.90:25976 checked 22d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,956top 71%
Last wipe27d agoFri 2 Oct, 11:03 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 7 Oct 2026, 05:10 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202611:03 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 17 Sep 202620:26 UTC42d ago
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    14.6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

14.6 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

The first 48 hours of its last wipes

Fri 2 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on VibeCoded Server! mean?

These tags from VibeCoded Server!, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166601 (Build): This server runs game build 166601; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include VibeCoded Server!?

The Rust Server History lists that feature VibeCoded Server! are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does VibeCoded Server! run?

On Linux, VibeCoded Server! runs Rust network protocol 2634 and build 166601. Steam updates your game for you; joining needs the same protocol.

Is VibeCoded Server! online, and how reliable is it?

VibeCoded Server! was last seen 22 days 17 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 14 September 2026 is when Rust Server History first saw it.

Where is VibeCoded Server! located?

There is no region published by VibeCoded Server!. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 203.16.163.90:25976 as the address.

Wipe record

What does wipe day look like on VibeCoded Server!?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 2 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 3 the crowd fell to below half when it did not hold.

What is the wipe schedule on VibeCoded Server!?

Its rhythm is not yet clear: too few of VibeCoded Server!'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 27 days 11 hours ago.

Population

How does VibeCoded Server! rank against other Rust servers?

Player hours over the last seven days put VibeCoded Server! at #15,956: a place in the top 71% of all ranked servers.

How busy is VibeCoded Server!?

VibeCoded Server! is offline at present, having last been seen 22 days 17 hours ago.

Rules, map

What are the rules and settings on VibeCoded Server!?

You will not find a gather rate in the name of VibeCoded Server!. The limit of 8 players per group is the game's default. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched off.

Which map does VibeCoded Server! run?

Seed 734127336, size 1,000: such is the procedural map VibeCoded Server! runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join VibeCoded Server!?

Enter client.connect 203.16.163.90:25976 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166601,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166601
Build This server runs game build 166601.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.