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Exhibit no. 5,803Acc. 2026.5803

S.O.S.Au/NZ (.Shoot.on.Sight.)

Rust server · in the archive since 17 September 2026

Offline 203.12.3.54:28015 checked 4h ago

weekly wipes moddedoxide
To visit
Players now 1/ 50
2% full
7-day average1peak 3
Rank#5,803top 26%
Last wipe6d agoThu 22 Oct, 18:35 UTC · weekly schedule
Next wipe23hThu 29 Oct, 18:35 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 14:45 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202618:35 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 18 Oct 202603:13 UTC10d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4.6 days
    Players before
    0
  3. Thu 15 Oct 202622:53 UTC12d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.2 days
    Players before
    0
  4. Sat 10 Oct 202605:34 UTC18d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.7 days
    Players before
    0
  5. Sat 3 Oct 202613:45 UTC25d ago
    Peak
    1
    Crowd
    held half
    Lasted
    6.7 days
    Players before
    0
  6. Thu 1 Oct 202623:01 UTC FW26d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0
  7. Tue 29 Sep 202602:34 UTC29d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.9 days
    Players before
    0
  8. Sat 19 Sep 202603:02 UTC39d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    10 days
    Players before
    1
  9. Thu 17 Sep 202622:54 UTC40d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:35 UTC, in 23h. Its weekly schedule tag · low confidence

3.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 23hThu 29 Oct, 18:35 UTC
  2. 7d 23hThu 5 Nov, 19:00 UTCFW
  3. 14d 23hThu 12 Nov, 18:35 UTC
  4. 21d 23hThu 19 Nov, 18:35 UTC
  5. 28d 23hThu 26 Nov, 18:35 UTC
  6. 35d 23hThu 3 Dec, 19:00 UTCFW
  7. 42d 23hThu 10 Dec, 18:35 UTC

The first 48 hours of its last wipes

Thu 22 OctSun 18 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123411:0000:0003:0007:0010:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608011:0000:0003:0007:0010:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on S.O.S.Au/NZ (.Shoot.on.Sight.) mean?

The game's server browser reads these tags published by S.O.S.Au/NZ (.Shoot.on.Sight.): gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Wipes fall every week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include S.O.S.Au/NZ (.Shoot.on.Sight.)?

These Rust Server History lists include S.O.S.Au/NZ (.Shoot.on.Sight.): Oceania Rust servers on record and Modded Rust servers: the record. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Server entry

Does S.O.S.Au/NZ (.Shoot.on.Sight.) run smoothly?

Averaged over the last 48 hours: 60 server fps, with 60 the lowest. Buildings, deployables and everything else in the world came to as many as 125,128 entities. Up to 3,490 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does S.O.S.Au/NZ (.Shoot.on.Sight.) run?

On Windows, S.O.S.Au/NZ (.Shoot.on.Sight.) runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is S.O.S.Au/NZ (.Shoot.on.Sight.) online, and how reliable is it?

S.O.S.Au/NZ (.Shoot.on.Sight.) was last seen 4 hours ago and is offline right now. The uptime it reports puts the last restart at about 14 hours ago. It was up for 39 of 168 hours in the last 7 full days, 23% of the time. 17 September 2026 is when Rust Server History first saw it.

Where is S.O.S.Au/NZ (.Shoot.on.Sight.) located?

No region tag is published by S.O.S.Au/NZ (.Shoot.on.Sight.), but its name points to Oceania. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 203.12.3.54:28015 as the address.

Wipe record

What does wipe day look like on S.O.S.Au/NZ (.Shoot.on.Sight.)?

1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on S.O.S.Au/NZ (.Shoot.on.Sight.)?

The prediction follows its tag because the record holds too few of S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes to confirm its schedule. Due on Thursday 29 October at 18:35 UTC is its next wipe. The world it runs now dates from 6 days ago. A weekly wipe schedule is published in its tags.

Population

How does S.O.S.Au/NZ (.Shoot.on.Sight.) rank against other Rust servers?

Over seven days of player hours, S.O.S.Au/NZ (.Shoot.on.Sight.) ranks #5,803, inside the top 26% of all ranked servers.

How busy is S.O.S.Au/NZ (.Shoot.on.Sight.)?

No current count exists for S.O.S.Au/NZ (.Shoot.on.Sight.); it was last seen 4 hours ago. A seven-day average of 1 players is recorded, with a peak of 3. The busiest hour of the last 48 was 12:00 UTC, averaging 2 players.

Rules, map

What are the rules and settings on S.O.S.Au/NZ (.Shoot.on.Sight.)?

The name of S.O.S.Au/NZ (.Shoot.on.Sight.) carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does S.O.S.Au/NZ (.Shoot.on.Sight.) run?

Seed 23102026, size 4,680: such is the procedural map S.O.S.Au/NZ (.Shoot.on.Sight.) runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join S.O.S.Au/NZ (.Shoot.on.Sight.)?

Press F1 in Rust to open the console, then enter client.connect 203.12.3.54:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes fall every week.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.