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Exhibit no. 14,830Acc. 2026.14830

A Shockbyte Rust Server

Rust server · in the archive since 13 September 2026

Online 202.36.95.232:21457 checked 15m ago

To visit
Players now 0/ 16
0% full
7-day average0peak 1
Rank#14,830top 67%
Last wipe12d agoThu 15 Oct, 00:28 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 17:20 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202600:28 UTC12d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 7 Oct 202615:04 UTC20d ago
    Peak
    4
    Crowd
    halved by day 1
    Lasted
    7.4 days
    Players before
    0
  3. Wed 30 Sep 202614:12 UTC27d ago
    Peak
    5
    Crowd
    held half
    Lasted
    7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.2 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Thu 15 OctWed 7 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on A Shockbyte Rust Server mean?

These tags from A Shockbyte Rust Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp16 (Max players): Slot count: 16; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include A Shockbyte Rust Server?

The Rust Server History lists that feature A Shockbyte Rust Server are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does A Shockbyte Rust Server run smoothly?

Across the last 48 hours it averaged 117 server fps; the low was 36. Buildings, deployables and everything else in the world came to as many as 104,552 entities. Up to 5,094 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does A Shockbyte Rust Server run?

Rust network protocol 2635 and build 168909 is the build A Shockbyte Rust Server runs, on Linux. The protocol must match to join, and Steam handles that update.

Is A Shockbyte Rust Server online, and how reliable is it?

A Shockbyte Rust Server is listed as online now. The uptime it reports puts the last restart at about 17 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is A Shockbyte Rust Server located?

There is no region published by A Shockbyte Rust Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 202.36.95.232:21457.

Wipe history

What does wipe day look like on A Shockbyte Rust Server?

4 players on average was the busiest its recent wipes drew. At 17 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 50% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on A Shockbyte Rust Server?

No next wipe can be predicted: A Shockbyte Rust Server wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 12 days 17 hours ago its current world was made.

Population

How does A Shockbyte Rust Server rank against other Rust servers?

Player hours over the last seven days put A Shockbyte Rust Server at #14,830: a place in the top 67% of all ranked servers.

How busy is A Shockbyte Rust Server?

0 players are on A Shockbyte Rust Server at present, from 16 slots. Stored history gives a seven-day average of 0 players and a peak of 1.

Rules, map

What are the rules and settings on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The Community section of the server browser carries it. The anti-cheat VAC from Valve is disabled.

Which map does A Shockbyte Rust Server run?

Generated by the game at size 4,000 with seed 50000, the map on A Shockbyte Rust Server is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Custom Map.

Joining the server

How do I join A Shockbyte Rust Server?

Enter client.connect 202.36.95.232:21457 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp16,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp16
Max players Slot count: 16.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.