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Exhibit no. 15,339Acc. 2026.15339

Allerslevs Test Server

Rust server · in the archive since 13 September 2026

Online 202.36.95.129:29490 checked 8m ago

To visit
Players now 0/ 32
0% full
7-day average0peak –
Rank#15,339top 69%
Last wipe24d agoSun 4 Oct, 15:14 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 21:55 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202615:14 UTC24d ago
    Peak
    5
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 24 Sep 202614:57 UTC34d ago
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    10 days
    Players before
    0
  3. Wed 23 Sep 202616:44 UTC35d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

The first 48 hours of its last wipes

Sun 4 OctThu 24 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Allerslevs Test Server mean?

These tags from Allerslevs Test Server, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp32 (Max players): The server holds 32 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Allerslevs Test Server?

These Rust Server History lists include Allerslevs Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Does Allerslevs Test Server run smoothly?

Averaged over the last 48 hours: 169 server fps, with 54 the lowest. Buildings, deployables and everything else in the world came to as many as 68,236 entities. The highest memory use was 5,423 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Allerslevs Test Server run?

On Linux, Allerslevs Test Server runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Allerslevs Test Server online, and how reliable is it?

Allerslevs Test Server is listed as online now. The uptime it reports puts the last restart at about 26 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is Allerslevs Test Server located?

There is no region published by Allerslevs Test Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 202.36.95.129:29490.

Wipe history

What does wipe day look like on Allerslevs Test Server?

An average peak of 2 players was drawn by its recent wipes. At 24 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 4 the crowd fell to below half when it did not hold.

What is the wipe schedule on Allerslevs Test Server?

There is no next wipe to predict on Allerslevs Test Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 24 days 6 hours ago.

Player record

How does Allerslevs Test Server rank against other Rust servers?

Over seven days of player hours, Allerslevs Test Server ranks #15,339, inside the top 69% of all ranked servers.

How busy is Allerslevs Test Server?

Against 32 slots, Allerslevs Test Server records 0 players right now. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on Allerslevs Test Server?

No gather rate is stated in the name of Allerslevs Test Server. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does Allerslevs Test Server run?

A procedural map of size 3,500 with seed 50000 is what Allerslevs Test Server runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Allerslevs Test Server?

Entering client.connect 202.36.95.129:29490 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp32,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp32
Max players The server holds 32 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.