Open every day, at every hour Admission free 11,844 servers and 93,658 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,445Acc. 2026.15445

Tin & Blood

Rust server · in the archive since 21 September 2026

Offline 2.84.252.145:35005 checked 36d ago

To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,445top 67%
Last wipe45d agoFri 11 Sep, 20:46 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Tin & Blood mean?

You can see the tags Tin & Blood publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Tin & Blood?

The Rust Server History lists that feature Tin & Blood are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The record

Which version of Rust does Tin & Blood run?

Rust network protocol 2633 and build 164530 is the build Tin & Blood runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is Tin & Blood online, and how reliable is it?

Offline now, Tin & Blood was last seen 36 days 2 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 21 September 2026.

Where is Tin & Blood located?

There is no region published by Tin & Blood. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 2.84.252.145:35005.

Wipe history

What is the wipe schedule on Tin & Blood?

The record holds too few of Tin & Blood's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 45 days 19 hours ago its current world was made.

Population

How does Tin & Blood rank against other Rust servers?

Player hours over the last seven days put Tin & Blood at #15,445: a place in the top 67% of all ranked servers.

How busy is Tin & Blood?

The last sighting of Tin & Blood in the live count was 36 days 2 hours ago; it is offline now.

Map and rules

What are the rules and settings on Tin & Blood?

No gather rate is stated in the name of Tin & Blood. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does Tin & Blood run?

Seed 1789661113, size 6,000: such is the procedural map Tin & Blood runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join Tin & Blood?

Enter client.connect 2.84.252.145:35005 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.