Open every day, at every hour Admission free 11,880 servers and 89,250 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,401Acc. 2026.15401

Tin & Blood

Rust server · in the archive since 15 September 2026

Offline 2.84.252.144:35005 checked 38d ago

To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,401no region published
Last wipe45d agoFri 11 Sep, 20:46 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Tin & Blood mean?

These tags from Tin & Blood, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Tin & Blood?

These Rust Server History lists include Tin & Blood: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Tin & Blood run?

Rust network protocol 2633 and build 164530 is the build Tin & Blood runs, on Linux. Steam updates your game for you; joining needs the same protocol.

Is Tin & Blood online, and how reliable is it?

Offline now, Tin & Blood was last seen 38 days 10 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 15 September 2026 is when Rust Server History first saw it.

Where is Tin & Blood located?

You will find no region published by Tin & Blood. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 2.84.252.144:35005.

Wipe log

What is the wipe schedule on Tin & Blood?

Its rhythm is not yet clear: too few of Tin & Blood's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 45 days 23 hours ago, the current world is what it runs now.

Player counts

How does Tin & Blood rank against other Rust servers?

Player hours over the last seven days put Tin & Blood at #15,401: a place in the top – of all ranked servers.

How busy is Tin & Blood?

The last sighting of Tin & Blood in the live count was 38 days 10 hours ago; it is offline now.

Rules, map

What are the rules and settings on Tin & Blood?

You will not find a gather rate in the name of Tin & Blood. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does Tin & Blood run?

Seed 1789661113, size 6,000: such is the procedural map Tin & Blood runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join Tin & Blood?

Press F1 in Rust to open the console, then enter client.connect 2.84.252.144:35005 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2633
Protocol Your game must run protocol 2633 to join.
cs164530
Build This server runs game build 164530.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.