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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,643Acc. 2026.15643

Tin & Blood

Rust server · in the archive since 24 September 2026

Offline 2.84.251.87:35005 checked 33d ago

To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,643top 71%
Last wipe46d agoFri 11 Sep, 20:46 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Tin & Blood mean?

These tags from Tin & Blood, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Tin & Blood?

These Rust Server History lists include Tin & Blood: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does Tin & Blood run?

The recorded build for Tin & Blood is Rust network protocol 2633 and build 165217 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Tin & Blood online, and how reliable is it?

Tin & Blood was last seen 33 days 11 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 24 September 2026.

Where is Tin & Blood located?

There is no region published by Tin & Blood. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 2.84.251.87:35005 as the address.

Wipe record

What is the wipe schedule on Tin & Blood?

The rhythm of Tin & Blood cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 46 days 1 hours ago, the current world is what it runs now.

Population

How does Tin & Blood rank against other Rust servers?

The last seven days of player hours place Tin & Blood at #15,643, among the top 71% of all ranked servers.

How busy is Tin & Blood?

No current count exists for Tin & Blood; it was last seen 33 days 11 hours ago.

Rules and settings

What are the rules and settings on Tin & Blood?

You will not find a gather rate in the name of Tin & Blood. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does Tin & Blood run?

A procedural map is what Tin & Blood runs; the game generates it.

Joining the server

How do I join Tin & Blood?

Press F1 in Rust to open the console, then enter client.connect 2.84.251.87:35005 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.