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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 15,487Acc. 2026.15487

Tin & Blood

Rust server · in the archive since 20 September 2026

Offline 2.84.244.104:35005 checked 36d ago

To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#15,487top 68%
Last wipe45d agoFri 11 Sep, 20:46 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Tin & Blood mean?

These tags from Tin & Blood, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Tin & Blood?

The Rust Server History lists that feature Tin & Blood are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Which version of Rust does Tin & Blood run?

The recorded build for Tin & Blood is Rust network protocol 2633 and build 164530 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Tin & Blood online, and how reliable is it?

The record shows Tin & Blood offline at this moment, last seen 36 days 5 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 20 September 2026.

Where is Tin & Blood located?

There is no region published by Tin & Blood. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 2.84.244.104:35005 as the address.

Wipe record

What is the wipe schedule on Tin & Blood?

The record holds too few of Tin & Blood's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 45 days 20 hours ago, the current world is what it runs now.

Player record

How does Tin & Blood rank against other Rust servers?

The last seven days of player hours place Tin & Blood at #15,487, among the top 68% of all ranked servers.

How busy is Tin & Blood?

No current count exists for Tin & Blood; it was last seen 36 days 5 hours ago.

Rules, map

What are the rules and settings on Tin & Blood?

The name of Tin & Blood carries no gather rate. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does Tin & Blood run?

Generated by the game at size 6,000 with seed 1789661113, the map on Tin & Blood is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join Tin & Blood?

Press F1 in Rust to open the console, then enter client.connect 2.84.244.104:35005 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs164530
Build This server runs game build 164530.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.