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Exhibit no. 11,826Acc. 2026.11826

Dark_Ghost Test

Rust server · in the archive since 14 October 2026

Offline 2.82.186.229:28015 checked 18h ago

monthly wipes moddedoxide
To visit
Players now 1/ 1
100% full
7-day average1peak 1
Rank#11,826top 53%
Last wipe12d agoWed 14 Oct, 21:51 UTC · monthly schedule
Next wipe8d 22hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75101:0002:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct20 Oct22 Oct24 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Dark_Ghost Test mean?

These tags from Dark_Ghost Test, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Dark_Ghost Test?

These Rust Server History lists include Dark_Ghost Test: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

The record

Does Dark_Ghost Test run smoothly?

73 server fps on average over the last 48 hours, never below 53. Buildings, deployables and everything else in the world came to as many as 69,057 entities. Up to 1,720 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Dark_Ghost Test run?

The recorded build for Dark_Ghost Test is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Dark_Ghost Test online, and how reliable is it?

The record shows Dark_Ghost Test offline at this moment, last seen 18 hours ago. The uptime it reports puts the last restart at about 1 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 14 October 2026.

Where is Dark_Ghost Test located?

There is no region published by Dark_Ghost Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 2.82.186.229:28015.

Wipe history

What is the wipe schedule on Dark_Ghost Test?

An estimate from the force wipe gives Dark_Ghost Test's next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Made 12 days 23 hours ago, the current world is what it runs now. A monthly wipe schedule is published in its tags.

Player record

How does Dark_Ghost Test rank against other Rust servers?

Player hours over the last seven days put Dark_Ghost Test at #11,826: a place in the top 53% of all ranked servers.

How busy is Dark_Ghost Test?

The last sighting of Dark_Ghost Test in the live count was 18 hours ago; it is offline now. The seven-day average stands at 1 players; the peak is 1. The busiest hour of the last 48 was 02:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on Dark_Ghost Test?

The name of Dark_Ghost Test carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Dark_Ghost Test run?

Generated by the game at size 3,500 with seed 295700, the map on Dark_Ghost Test is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join Dark_Ghost Test?

Entering client.connect 2.82.186.229:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp1,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp1
Max players The server holds 1 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.