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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 10,568Acc. 2026.10568

A Shockbyte Server

Rust server · in the archive since 21 October 2026

Offline 2.27.157.27:28015 checked 6d ago

To visit
Players now 2/ 150
1% full
7-day average1peak 2
Rank#10,568top 48%
Last wipe6d agoWed 21 Oct, 15:14 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on A Shockbyte Server mean?

These tags from A Shockbyte Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include A Shockbyte Server?

These Rust Server History lists include A Shockbyte Server: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

The record

Which version of Rust does A Shockbyte Server run?

The recorded build for A Shockbyte Server is Rust network protocol 2634 and build 167781 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is A Shockbyte Server online, and how reliable is it?

Offline now, A Shockbyte Server was last seen 6 days ago. It was up for 0 of 120 hours in the last 5 full days, 0% of the time. 21 October 2026 is when Rust Server History first saw it.

Where is A Shockbyte Server located?

There is no region published by A Shockbyte Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 2.27.157.27:28015.

Wipe record

What is the wipe schedule on A Shockbyte Server?

Its rhythm is not yet clear: too few of A Shockbyte Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 6 days 2 hours ago its current world was made.

Player counts

How does A Shockbyte Server rank against other Rust servers?

Player hours over the last seven days put A Shockbyte Server at #10,568: a place in the top 48% of all ranked servers.

How busy is A Shockbyte Server?

No current count exists for A Shockbyte Server; it was last seen 6 days ago. Stored history gives a seven-day average of 1 players and a peak of 2.

Map and rules

What are the rules and settings on A Shockbyte Server?

No gather rate is stated in the name of A Shockbyte Server. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does A Shockbyte Server run?

A procedural map is what A Shockbyte Server runs; the game generates it.

Joining the server

How do I join A Shockbyte Server?

Press F1 in Rust to open the console, then enter client.connect 2.27.157.27:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp150,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp150
Max players The server holds 150 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.