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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 16,226Acc. 2026.16226

Typical 1 grid

Rust server · in the archive since 20 September 2026

Offline 199.30.67.210:28033 checked 32d ago

To visit
Players now 0/ 100
0% full
7-day average0peak –
Rank#16,226top 71%
Last wipe37d agoSun 20 Sep, 07:30 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Typical 1 grid mean?

The game's server browser reads these tags published by Typical 1 grid: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Typical 1 grid?

The Rust Server History lists that feature Typical 1 grid are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Typical 1 grid run?

The recorded build for Typical 1 grid is Rust network protocol 2633 and build 165217 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Typical 1 grid online, and how reliable is it?

The record shows Typical 1 grid offline at this moment, last seen 32 days 22 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 20 September 2026.

Where is Typical 1 grid located?

No region is published by Typical 1 grid. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 199.30.67.210:28033 as the address.

Wipe history

What is the wipe schedule on Typical 1 grid?

The rhythm of Typical 1 grid cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 37 days 21 hours ago, the current world is what it runs now.

Player counts

How does Typical 1 grid rank against other Rust servers?

Player hours over the last seven days put Typical 1 grid at #16,226: a place in the top 71% of all ranked servers.

How busy is Typical 1 grid?

The last sighting of Typical 1 grid in the live count was 32 days 22 hours ago; it is offline now.

Rules and settings

What are the rules and settings on Typical 1 grid?

No gather rate is stated in the name of Typical 1 grid. At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does Typical 1 grid run?

Generated by the game at size 1,000 with seed 6738, the map on Typical 1 grid is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join Typical 1 grid?

Press F1 in Rust to open the console, then enter client.connect 199.30.67.210:28033 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.