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Exhibit no. 9,798Acc. 2026.9798

AnkerRust 2x 4 Man

Rust server · in the archive since 13 September 2026

Online 198.244.225.99:21438 checked 19m ago

2x moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#9,798top 44%
Last wipe14d agoThu 15 Oct, 20:50 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:30 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202620:50 UTC14d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 8 Oct 202600:33 UTC22d ago
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    7.8 days
    Players before
    1
  3. Mon 5 Oct 202616:27 UTC24d ago
    Peak
    2
    Crowd
    held half
    Lasted
    2.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Thu 15 OctThu 8 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on AnkerRust 2x 4 Man mean?

These tags from AnkerRust 2x 4 Man, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include AnkerRust 2x 4 Man?

These Rust Server History lists include AnkerRust 2x 4 Man: 2x Rust servers: the record and Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Server entry

Does AnkerRust 2x 4 Man run smoothly?

Averaged over the last 48 hours: 150 server fps, with 54 the lowest. Buildings, deployables and everything else in the world came to as many as 52,380 entities. Memory use peaked at 4,241 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does AnkerRust 2x 4 Man run?

Rust network protocol 2635 and build 168909 is the build AnkerRust 2x 4 Man runs, on Linux. The protocol must match to join, and Steam handles that update.

Is AnkerRust 2x 4 Man online, and how reliable is it?

At this moment AnkerRust 2x 4 Man is online. About 2 days 6 hours ago is when it last restarted, judged by the uptime it reports. It was up for 143 of 168 hours in the last 7 full days, 85% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is AnkerRust 2x 4 Man located?

You will find no region published by AnkerRust 2x 4 Man. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 198.244.225.99:21438 as the address.

Wipe history

What does wipe day look like on AnkerRust 2x 4 Man?

An average peak of 2 players was drawn by its recent wipes. 1 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on AnkerRust 2x 4 Man?

No next wipe can be predicted: AnkerRust 2x 4 Man wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 14 days 3 hours ago, the current world is what it runs now.

Population

How does AnkerRust 2x 4 Man rank against other Rust servers?

Player hours over the last seven days put AnkerRust 2x 4 Man at #9,798: a place in the top 44% of all ranked servers.

How busy is AnkerRust 2x 4 Man?

Against 50 slots, AnkerRust 2x 4 Man records 0 players right now. The seven-day average stands at 0 players; the peak is 1.

Rules, map

What are the rules and settings on AnkerRust 2x 4 Man?

2x gathering is what the name of AnkerRust 2x 4 Man records. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

Which map does AnkerRust 2x 4 Man run?

A procedural map of size 3,150 with seed 1 is what AnkerRust 2x 4 Man runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join AnkerRust 2x 4 Man?

Press F1 in Rust to open the console, then enter client.connect 198.244.225.99:21438 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.