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Exhibit no. 14,633Acc. 2026.14633

[UA] PVE Server

Rust server · in the archive since 13 September 2026

Online 198.244.225.27:25638 checked 11m ago

To visit
Players now 0/ 5
0% full
7-day average0peak 1
Rank#14,633top 66%
Last wipe27d agoFri 2 Oct, 13:27 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 22:20 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202613:27 UTC27d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on [UA] PVE Server mean?

The game's server browser reads these tags published by [UA] PVE Server: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include [UA] PVE Server?

These Rust Server History lists include [UA] PVE Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server entry

Does [UA] PVE Server run smoothly?

Across the last 48 hours it averaged 107 server fps; the low was 85. As many as 121,290 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,049 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [UA] PVE Server run?

On Linux, [UA] PVE Server runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is [UA] PVE Server online, and how reliable is it?

At this moment [UA] PVE Server is online. Going by its reported uptime, it restarted about 2 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. First seen by Rust Server History on 13 September 2026.

Where is [UA] PVE Server located?

You will find no region published by [UA] PVE Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 198.244.225.27:25638.

Wipe log

What does wipe day look like on [UA] PVE Server?

An average peak of 0 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on [UA] PVE Server?

The record holds too few of [UA] PVE Server's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 27 days 9 hours ago.

Player record

How does [UA] PVE Server rank against other Rust servers?

Player hours over the last seven days put [UA] PVE Server at #14,633: a place in the top 66% of all ranked servers.

How busy is [UA] PVE Server?

0 players are on [UA] PVE Server at present, from 5 slots. Stored history gives a seven-day average of 0 players and a peak of 1.

Map and rules

What are the rules and settings on [UA] PVE Server?

You will not find a gather rate in the name of [UA] PVE Server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is active.

Which map does [UA] PVE Server run?

Generated by the game at size 4,500 with seed 1353797498, the map on [UA] PVE Server is procedural. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join [UA] PVE Server?

Entering client.connect 198.244.225.27:25638 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.