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Exhibit no. 6,019Acc. 2026.6019

Facepunch Staging Creators

Rust server · in the archive since 13 September 2026

Online 198.244.177.77:28023 checked 8m ago

To visit
Players now 0/ ?
7-day average0peak 3
Rank#6,019top 27%
Last wipe5h agoThu 29 Oct, 10:11 UTC · no schedule published
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 15:35 UTCAll times UTC.

The record of each wipe

  1. Thu 29 Oct 202610:11 UTC5h ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 24 Sep 202610:55 UTC35d ago
    Peak
    2+1 in the queue
    Crowd
    –
    Lasted
    –
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

35 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in, with 1 in the queue.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
0123416:0001:0010:0020:0005:0014:00Wiped Thu 29 Oct, 10:11 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
010020030040016:0001:0010:0020:0005:0014:00Wiped Thu 29 Oct, 10:11 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

Who runs Facepunch Staging Creators?

Facepunch Staging Creators and 124 other servers we track share a playrust.com hostname, so the same operator most likely runs them.

What do the server tags on Facepunch Staging Creators mean?

You can see the tags Facepunch Staging Creators publishes, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2636 (Protocol): The server runs game protocol 2636; matching it is required to join; cs169627 (Build): Build number: 169627; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Facepunch Staging Creators?

The Rust Server History lists that feature Facepunch Staging Creators are: Official Rust servers: the record. It appears under these filters on the server list: Type: No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours; Boxes: Official only.

Server record

Does Facepunch Staging Creators run smoothly?

Averaged over the last 48 hours: 145 server fps, with 56 the lowest. Buildings, deployables and everything else in the world came to as many as 120,000 entities. The highest memory use was 4,068 MB. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does Facepunch Staging Creators run?

On Windows, Facepunch Staging Creators runs Rust network protocol 2636 and build 169627. The protocol must match to join, and Steam handles that update.

Is Facepunch Staging Creators online, and how reliable is it?

The live count shows Facepunch Staging Creators online right now. Going by its reported uptime, it restarted about 3 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Facepunch Staging Creators located?

You will find no region published by Facepunch Staging Creators. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 198.244.177.77:28023 as the address.

Wipe history

What does wipe day look like on Facepunch Staging Creators?

An average peak of 2 players was drawn by its recent wipes. With 1 more waiting in the queue, the crowd peaked 28 hours after the latest wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Facepunch Staging Creators?

The wipes on Facepunch Staging Creators follow a every 5 weeks on Thursday at 10:11 UTC rhythm. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. Made 5 hours ago, the current world is what it runs now.

Player record

How does Facepunch Staging Creators rank against other Rust servers?

Player hours over the last seven days put Facepunch Staging Creators at #6,019: a place in the top 27% of all ranked servers.

How busy is Facepunch Staging Creators?

The live count for Facepunch Staging Creators stands at 0 players. A seven-day average of 0 players is recorded, with a peak of 3. Stored history puts the busiest hour of the past 48 at 20:00 UTC, averaging 2 players.

Rules and settings

What are the rules and settings on Facepunch Staging Creators?

You will not find a gather rate in the name of Facepunch Staging Creators. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Rust's in-game Official tab carries this entry. The anti-cheat VAC from Valve is active.

Which map does Facepunch Staging Creators run?

A procedural map of size 4,500 with seed 8432123 is what Facepunch Staging Creators runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Facepunch Staging Creators?

Enter client.connect 198.244.177.77:28023 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2636,gmrust,cs169627,ts8

On Rust Server History

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2636
Protocol The server runs game protocol 2636; matching it is required to join.
cs169627
Build Build number: 169627.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.