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Exhibit no. 15,193Acc. 2026.15193
OTCHO
Rust server · in the archive since 16 October 2026
Offline 197.200.238.74:28015 checked 11d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, and #626 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on OTCHO mean?
The game's server browser reads these tags published by OTCHO: gmsoftcore (Game mode): The ruleset is softcore, an easier one; mp50 (Max players): 50 slots are set on this server; ts4 (Group limit): The team cap is 4; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include OTCHO?
The Rust Server History lists that feature OTCHO are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Server entry
Which version of Rust does OTCHO run?
The recorded build for OTCHO is Rust network protocol 2634 and build 167781 on Linux. The protocol must match to join, and Steam handles that update.
Is OTCHO online, and how reliable is it?
The record shows OTCHO offline at this moment, last seen 11 days 22 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. The first sighting by Rust Server History was on 16 October 2026.
Where is OTCHO located?
You will find no region published by OTCHO. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 197.200.238.74:28015 as the address.
Wipe log
What is the wipe schedule on OTCHO?
Its rhythm is not yet clear: too few of OTCHO's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 25 days 22 hours ago.
Population
How does OTCHO rank against other Rust servers?
Over seven days of player hours, OTCHO ranks #15,193, inside the top 70% of all ranked servers. Within its group of quad servers, this entry ranks #626.
How busy is OTCHO?
The last sighting of OTCHO in the live count was 11 days 22 hours ago; it is offline now.
Rules and settings
What are the rules and settings on OTCHO?
The name of OTCHO carries no gather rate. A group may hold 4 players at most (quad). Under game mode, the entry reads softcore, The easier mode from Facepunch: part of your loot is kept. You may fight and raid other players. The Community section of the server browser carries it. The anti-cheat VAC from Valve is active.
Which map does OTCHO run?
A procedural map is what OTCHO runs; the game generates it.
Joining the server
How do I join OTCHO?
Entering client.connect 197.200.238.74:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4
Game
gmsoftcore
mp50
ts4
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.