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Exhibit no. 4,772Acc. 2026.4772
WeelRust DEV | Test Server
Rust server · in the archive since 18 October 2026
Online 195.209.211.18:28015 checked 7m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers, and #250 of the duo servers (top 59%). Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on WeelRust DEV | Test Server mean?
The game's server browser reads these tags published by WeelRust DEV | Test Server: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): Slot count: 5; ts2 (Group limit): Teams are capped at 2; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include WeelRust DEV | Test Server?
The Rust Server History lists that feature WeelRust DEV | Test Server are: Duo Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks.
Server entry
Does WeelRust DEV | Test Server run smoothly?
107 server fps on average over the last 48 hours, never below 74. As many as 47,090 entities were in the world: buildings, deployables and the rest. Up to 2,857 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does WeelRust DEV | Test Server run?
Rust network protocol 2635 and build 168909 is the build WeelRust DEV | Test Server runs, on Linux. Steam updates your game for you; joining needs the same protocol.
Is WeelRust DEV | Test Server online, and how reliable is it?
The live count shows WeelRust DEV | Test Server online right now. The uptime it reports puts the last restart at about 20 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. 18 October 2026 is when Rust Server History first saw it.
Where is WeelRust DEV | Test Server located?
There is no region published by WeelRust DEV | Test Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 195.209.211.18:28015.
Wipe log
What is the wipe schedule on WeelRust DEV | Test Server?
Its rhythm is not yet clear: too few of WeelRust DEV | Test Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 10 days 22 hours ago its current world was made.
Player record
How does WeelRust DEV | Test Server rank against other Rust servers?
Player hours over the last seven days put WeelRust DEV | Test Server at #4,772: a place in the top 21% of all ranked servers. Within its group of duo servers, this entry ranks #250.
How busy is WeelRust DEV | Test Server?
Of its 5 slots, WeelRust DEV | Test Server currently has 0 filled. A seven-day average of 0 players is recorded, with a peak of 3. An average of 2 players at 15:00 UTC made that the busiest hour of the last 48.
Map and rules
What are the rules and settings on WeelRust DEV | Test Server?
You will not find a gather rate in the name of WeelRust DEV | Test Server. A group may hold 2 players at most (duo). Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Which map does WeelRust DEV | Test Server run?
A procedural map of size 3,000 with seed 12345 is what WeelRust DEV | Test Server runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
Join record
How do I join WeelRust DEV | Test Server?
Entering client.connect 195.209.211.18:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z
Game
gmrust
mp5
ts2
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.