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Exhibit no. 15,262Acc. 2026.15262
Survivors 10x - Local Development
Rust server · in the archive since 24 October 2026
Offline 194.88.100.173:28015 checked 5d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Survivors 10x - Local Development mean?
You can see the tags Survivors 10x - Local Development publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Survivors 10x - Local Development?
The Rust Server History lists that feature Survivors 10x - Local Development are: 10x Rust servers, on record and Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
Server entry
Which version of Rust does Survivors 10x - Local Development run?
Rust network protocol 2635 and build 168909 is the build Survivors 10x - Local Development runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Survivors 10x - Local Development online, and how reliable is it?
Offline now, Survivors 10x - Local Development was last seen 5 days 19 hours ago. It was up for 0 of 120 hours in the last 5 full days, 0% of the time. 24 October 2026 is when Rust Server History first saw it.
Where is Survivors 10x - Local Development located?
No region is published by Survivors 10x - Local Development. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 194.88.100.173:28015 as the address.
Wipe history
What is the wipe schedule on Survivors 10x - Local Development?
Its rhythm is not yet clear: too few of Survivors 10x - Local Development's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 9 days 5 hours ago.
Player counts
How does Survivors 10x - Local Development rank against other Rust servers?
Player hours over the last seven days put Survivors 10x - Local Development at #15,262: a place in the top 69% of all ranked servers.
How busy is Survivors 10x - Local Development?
The last sighting of Survivors 10x - Local Development in the live count was 5 days 19 hours ago; it is offline now. Stored history gives a seven-day average of 0 players.
Map and rules
What are the rules and settings on Survivors 10x - Local Development?
The name states a 10x gather rate for Survivors 10x - Local Development. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Which map does Survivors 10x - Local Development run?
Generated by the game, the map on Survivors 10x - Local Development is procedural.
Joining the server
How do I join Survivors 10x - Local Development?
Enter client.connect 194.88.100.173:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.