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Exhibit no. 12,767Acc. 2026.12767
Sven's Staging
Rust server, NA (uk1) · in the archive since 13 September 2026
Online NA · uk1 194.69.160.95:28027 checked 6m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 17 Sep16:20 22 Sep20:13 27 Sep07:57 10 Oct08:37 16 Oct09:06
a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 13:10 UTCAll times UTC.
The record of each wipe
-
Fri 16 Oct 202609:06 UTC13d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 10 Oct 202608:37 UTC19d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 6 days
- Players before
- 0
-
Sun 27 Sep 202607:57 UTC32d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 13 days
- Players before
- 0
-
Tue 22 Sep 202620:13 UTC36d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 4.5 days
- Players before
- 1
-
Thu 17 Sep 202616:20 UTC41d ago
- Peak
- 1
- Crowd
- halved by day 2
- Lasted
- 5.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Sven's Staging mean?
These tags from Sven's Staging, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs169528 (Build): This server runs game build 169528; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $ruk1 (Region code): Recorded region code: uk1; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): North America is the region the server browser files it under. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Sven's Staging?
The Rust Server History lists that feature Sven's Staging are: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The record
Does Sven's Staging run smoothly?
60 server fps on average over the last 48 hours, never below 60. As many as 81,000 entities were in the world: buildings, deployables and the rest. Up to 2,841 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does Sven's Staging run?
On Linux, Sven's Staging runs Rust network protocol 2635 and build 169528. Steam updates your game for you; joining needs the same protocol.
Is Sven's Staging online, and how reliable is it?
The live count shows Sven's Staging online right now. The uptime it reports puts the last restart at about 18 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is Sven's Staging located?
A NA tag and a region code of uk1 place Sven's Staging in North America on the listing. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 194.69.160.95:28027.
Wipe history
What does wipe day look like on Sven's Staging?
An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 13 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. The fall below half came by day 1 in those wipes where it didn't hold.
What is the wipe schedule on Sven's Staging?
There is no next wipe to predict on Sven's Staging, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 13 days 4 hours ago its current world was made.
Player counts
How does Sven's Staging rank against other Rust servers?
Sven's Staging takes #1,392 in North America on seven-day player hours, with #12,767 overall and a place in the top 57% of all ranked servers.
How busy is Sven's Staging?
0 players are on Sven's Staging at present, from 10 slots. Stored history gives a seven-day average of 0 players and a peak of 1. An average of 0 players at 16:00 UTC made that the busiest hour of the last 48.
Rules and settings
What are the rules and settings on Sven's Staging?
No gather rate is stated in the name of Sven's Staging. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.
Which map does Sven's Staging run?
A procedural map of size 3,750 with seed 53252342 is what Sven's Staging runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.
Join record
How do I join Sven's Staging?
Enter client.connect 194.69.160.95:28027 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$ruk1,v2635,^z,^y,^v,NA,gmrust,cs169528,ts8
Game
gmrust
mp10
ts8
v2635
cs169528
ptrak
$ruk1
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.