The server's own banner, as it publishes it
Exhibit no. 10,563Acc. 2026.10563
[EU] Enardo - Development Server Test
Rust server · in the archive since 13 September 2026
Online 194.69.160.140:25000 checked 9m ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 2 Oct06:01 10 Oct14:03 10 Oct20:22 11 Oct14:17 17 Oct20:05 20 Oct23:05 21 Oct16:00 26 Oct13:21 27 Oct04:52
a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 01:45 UTCAll times UTC.
The record of each wipe
-
Tue 27 Oct 202604:52 UTC2d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 26 Oct 202613:21 UTC3d ago
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
-
Wed 21 Oct 202616:00 UTC8d ago
- Peak
- 2
- Crowd
- halved by day 2
- Lasted
- 4.9 days
- Players before
- 0
-
Tue 20 Oct 202623:05 UTC9d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Sat 17 Oct 202620:05 UTC12d ago
- Peak
- 1
- Crowd
- held half
- Lasted
- 3.1 days
- Players before
- 0
-
Sun 11 Oct 202614:17 UTC18d ago
- Peak
- 2
- Crowd
- halved by day 1
- Lasted
- 6.2 days
- Players before
- 0
-
Sat 10 Oct 202620:22 UTC19d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Sat 10 Oct 202614:03 UTC19d ago
- Peak
- 2
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 0
-
Fri 2 Oct 202606:01 UTC27d ago
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 8.3 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on [EU] Enardo - Development Server Test mean?
You can see the tags [EU] Enardo - Development Server Test publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): 100 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [EU] Enardo - Development Server Test?
These Rust Server History lists include [EU] Enardo - Development Server Test: European Rust servers and Modded Rust servers: the record. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server record
Does [EU] Enardo - Development Server Test run smoothly?
Averaged over the last 48 hours: 30 server fps, with 30 the lowest. Buildings, deployables and everything else in the world came to as many as 32,084 entities. Up to 2,331 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does [EU] Enardo - Development Server Test run?
Rust network protocol 2635 and build 168909 is the build [EU] Enardo - Development Server Test runs, on Linux. The protocol must match to join, and Steam handles that update.
Is [EU] Enardo - Development Server Test online, and how reliable is it?
The live count shows [EU] Enardo - Development Server Test online right now. About 17 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.
Where is [EU] Enardo - Development Server Test located?
Its name points to Europe, though [EU] Enardo - Development Server Test publishes no region tag. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 194.69.160.140:25000 as the address.
Wipe record
What does wipe day look like on [EU] Enardo - Development Server Test?
At their busiest, its recent wipes drew an average of 1 players. 13 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 33% of its recent wipes. By day 1.5 it fell below half in the wipes where it did not hold.
What is the wipe schedule on [EU] Enardo - Development Server Test?
There is no next wipe to predict on [EU] Enardo - Development Server Test, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 2 days 21 hours ago.
Player counts
How does [EU] Enardo - Development Server Test rank against other Rust servers?
Player hours over the last seven days put [EU] Enardo - Development Server Test at #10,563: a place in the top 47% of all ranked servers.
How busy is [EU] Enardo - Development Server Test?
Against 100 slots, [EU] Enardo - Development Server Test records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 1. An average of 0 players at 16:00 UTC made that the busiest hour of the last 48.
Rules and settings
What are the rules and settings on [EU] Enardo - Development Server Test?
You will not find a gather rate in the name of [EU] Enardo - Development Server Test. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.
Which map does [EU] Enardo - Development Server Test run?
Seed 1337, size 2,500: such is the procedural map [EU] Enardo - Development Server Test runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page. Its map carries the name: Enardo.gg Maps.
Join record
How do I join [EU] Enardo - Development Server Test?
Press F1 in Rust to open the console, then enter client.connect 194.69.160.140:25000 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://enardo.gg/ is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.