This server publishes no banner
Exhibit no. 14,600Acc. 2026.14600
Server_210_DevBlog
Rust server · in the archive since 14 October 2026
Offline 194.48.218.124:28015 checked 14d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
14 Oct Last seen 15 Oct15:05
a wipe on recordthe monthly force wipeexpectedlast seen, 15 Oct 2026, 15:45 UTCAll times UTC.
The record of each wipe
-
Thu 15 Oct 202615:05 UTC14d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Server_210_DevBlog mean?
These tags from Server_210_DevBlog, read by the game's server browser, are: mp10 (Max players): Slot count: 10; v2153 (Protocol): Your game must run protocol 2153 to join; h29248c67 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Server_210_DevBlog?
These Rust Server History lists include Server_210_DevBlog: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.
The record
Which version of Rust does Server_210_DevBlog run?
Rust network protocol 2153 is the build Server_210_DevBlog runs, on Windows. The protocol must match to join, and Steam handles that update.
Is Server_210_DevBlog online, and how reliable is it?
Server_210_DevBlog was last seen 14 days 1 hours ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 14 October 2026.
Where is Server_210_DevBlog located?
You will find no region published by Server_210_DevBlog. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 194.48.218.124:28015.
Wipe log
What does wipe day look like on Server_210_DevBlog?
1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on Server_210_DevBlog?
The rhythm of Server_210_DevBlog cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 14 days 2 hours ago, the current world is what it runs now.
Player counts
How does Server_210_DevBlog rank against other Rust servers?
Over seven days of player hours, Server_210_DevBlog ranks #14,600, inside the top 68% of all ranked servers.
How busy is Server_210_DevBlog?
The last sighting of Server_210_DevBlog in the live count was 14 days 1 hours ago; it is offline now.
Rules, map
What are the rules and settings on Server_210_DevBlog?
No gather rate is stated in the name of Server_210_DevBlog. The entry carries no group limit. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is disabled.
Which map does Server_210_DevBlog run?
The game generates the map on Server_210_DevBlog, which is procedural.
How to join
How do I join Server_210_DevBlog?
Enter client.connect 194.48.218.124:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,v2153,h29248c67,stok
Game
mp10
v2153
Other
h29248c67
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.