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Exhibit no. 15,222Acc. 2026.15222

My Devblog 266 Server

Rust server · in the archive since 18 September 2026

Offline 193.27.19.235:28015 checked 15d ago

To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,222top 70%
Last wipe15d agoWed 14 Oct, 12:32 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 14 Oct 2026, 12:35 UTCAll times UTC.

The record of each wipe

  1. Wed 14 Oct 202612:32 UTC15d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 12 Oct 202615:24 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.9 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 14 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep23 Sep12 Oct15 Oct18 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on My Devblog 266 Server mean?

These tags from My Devblog 266 Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; v2388 (Protocol): The server runs game protocol 2388; matching it is required to join; cs81862 (Build): This server runs game build 81862; ptrak (Networking): Networking runs on RakNet, the game's standard layer; h4707d878 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include My Devblog 266 Server?

These Rust Server History lists include My Devblog 266 Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Server record

Which version of Rust does My Devblog 266 Server run?

The recorded build for My Devblog 266 Server is Rust network protocol 2388 and build 81862 on Windows. The protocol must match to join, and Steam handles that update.

Is My Devblog 266 Server online, and how reliable is it?

My Devblog 266 Server was last seen 15 days 2 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 18 September 2026.

Where is My Devblog 266 Server located?

You will find no region published by My Devblog 266 Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 193.27.19.235:28015.

Wipe record

What does wipe day look like on My Devblog 266 Server?

An average peak of 0 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on My Devblog 266 Server?

Its rhythm is not yet clear: too few of My Devblog 266 Server's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 15 days 2 hours ago its current world was made.

Player record

How does My Devblog 266 Server rank against other Rust servers?

Over seven days of player hours, My Devblog 266 Server ranks #15,222, inside the top 70% of all ranked servers.

How busy is My Devblog 266 Server?

No current count exists for My Devblog 266 Server; it was last seen 15 days 2 hours ago.

Rules, map

What are the rules and settings on My Devblog 266 Server?

The name of My Devblog 266 Server carries no gather rate. The entry carries no group limit. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Community, as a community server. VAC from Valve is switched off.

Which map does My Devblog 266 Server run?

The game generates the map on My Devblog 266 Server, which is procedural.

Join record

How do I join My Devblog 266 Server?

Entering client.connect 193.27.19.235:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,v2388,h4707d878,stok,gmrust,cs81862

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
v2388
Protocol The server runs game protocol 2388; matching it is required to join.
cs81862
Build This server runs game build 81862.
ptrak
Networking Networking runs on RakNet, the game's standard layer.

Other

h4707d878
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.