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Exhibit no. 12,533Acc. 2026.12533

Rust PvE Dev

Rust server · in the archive since 3 October 2026

Offline 193.252.29.253:28015 checked 20d ago

moddedoxidepve
To visit
Players now 2/ 10
20% full
7-day average0peak –
Rank#12,533top 57%
Last wipe25d agoSat 3 Oct, 17:38 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k3 Oct5 Oct8 Oct10 Oct13 Oct15 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rust PvE Dev mean?

You can see the tags Rust PvE Dev publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^p (PvE): Player combat is off: the world is the threat; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rust PvE Dev?

These Rust Server History lists include Rust PvE Dev: Modded Rust servers: the record and Rust PvE servers, on record. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does Rust PvE Dev run?

On Linux, Rust PvE Dev runs Rust network protocol 2634 and build 166652. The protocol must match to join, and Steam handles that update.

Is Rust PvE Dev online, and how reliable is it?

The record shows Rust PvE Dev offline at this moment, last seen 20 days 18 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 3 October 2026 is when Rust Server History first saw it.

Where is Rust PvE Dev located?

You will find no region published by Rust PvE Dev. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 193.252.29.253:28015 as the address.

Wipe log

What is the wipe schedule on Rust PvE Dev?

The rhythm of Rust PvE Dev cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 25 days 20 hours ago, the current world is what it runs now.

Player counts

How does Rust PvE Dev rank against other Rust servers?

Player hours over the last seven days put Rust PvE Dev at #12,533: a place in the top 57% of all ranked servers.

How busy is Rust PvE Dev?

No current count exists for Rust PvE Dev; it was last seen 20 days 18 hours ago.

Rules and settings

What are the rules and settings on Rust PvE Dev?

No gather rate is stated in the name of Rust PvE Dev. At 8 players, the group limit matches the game's default. Under game mode, the entry reads pve, player combat is not allowed. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does Rust PvE Dev run?

A procedural map is what Rust PvE Dev runs; the game generates it.

Joining the server

How do I join Rust PvE Dev?

Entering client.connect 193.252.29.253:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.