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Exhibit no. 14,619Acc. 2026.14619

Jump World 1

Rust server · in the archive since 21 October 2026

Offline 193.234.38.34:28025 checked 1d ago

moddedcarbon
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#14,619top 66%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

The timeline

World resets

A new world every few hours; none of these counts as a wipe. Newest first.

The resets on record

  1. Tue 27 Oct 202613:43 UTC2d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Mon 26 Oct 202618:47 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Mon 26 Oct 202616:51 UTC3d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Fri 23 Oct 202620:41 UTC6d ago
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Fri 23 Oct 202619:30 UTC6d ago
    Peak
    0
    Crowd
    –
    Lasted
    2.9 days
    Players before
    0

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123409:0010:0011:0012:0013:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k21 Oct23 Oct25 Oct26 Oct28 Oct30 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Jump World 1 mean?

The game's server browser reads these tags published by Jump World 1: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server; ^x (Unknown flag): No Facepunch documentation covers this flag. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Jump World 1?

These Rust Server History lists include Jump World 1: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server record

Which version of Rust does Jump World 1 run?

Rust network protocol 2635 and build 168909 is the build Jump World 1 runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Jump World 1 online, and how reliable is it?

Offline now, Jump World 1 was last seen 36 hours ago. It was up for 18 of 168 hours in the last 7 full days, 11% of the time. The first sighting by Rust Server History was on 21 October 2026.

Where is Jump World 1 located?

No region is published by Jump World 1. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 193.234.38.34:28025 as the address.

Wipe history

What is the wipe schedule on Jump World 1?

Jump World 1 keeps no wipe schedule, since it makes a new world every few hours and none of those resets is a wipe.

Player counts

How does Jump World 1 rank against other Rust servers?

The last seven days of player hours place Jump World 1 at #14,619, among the top 66% of all ranked servers.

How busy is Jump World 1?

Jump World 1 is offline at present, having last been seen 36 hours ago. The seven-day average stands at 0 players; the peak is 1.

Map and rules

What are the rules and settings on Jump World 1?

The name of Jump World 1 carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does Jump World 1 run?

The game generates the map on Jump World 1, which is procedural.

How to join

How do I join Jump World 1?

Entering client.connect 193.234.38.34:28025 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,^z,^y,^x,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slot count: 100.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.

Other

^x
Unknown flag No Facepunch documentation covers this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.