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Exhibit no. 15,289Acc. 2026.15289
NNN-DEV-01
Rust server · in the archive since 13 September 2026
Offline 193.233.254.96:28115 checked 5h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Last seen 2 Oct05:22
a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 14:30 UTCAll times UTC.
The record of each wipe
-
Fri 2 Oct 202605:22 UTC27d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on NNN-DEV-01 mean?
The game's server browser reads these tags published by NNN-DEV-01: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): 20 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include NNN-DEV-01?
The Rust Server History lists that feature NNN-DEV-01 are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server record
Does NNN-DEV-01 run smoothly?
Averaged over the last 48 hours: 173 server fps, with 106 the lowest. Buildings, deployables and everything else in the world came to as many as 19,678 entities. Memory use peaked at 1,323 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.
Which version of Rust does NNN-DEV-01 run?
Rust network protocol 2634 and build 166494 is the build NNN-DEV-01 runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is NNN-DEV-01 online, and how reliable is it?
NNN-DEV-01 was last seen 5 hours ago and is offline right now. Going by its reported uptime, it restarted about 3 days 7 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.
Where is NNN-DEV-01 located?
No region is published by NNN-DEV-01. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 193.233.254.96:28115.
Wipe history
What does wipe day look like on NNN-DEV-01?
At their busiest, its recent wipes drew an average of 1 players. At 1 hours after the latest wipe, the crowd reached its peak.
What is the wipe schedule on NNN-DEV-01?
The record holds too few of NNN-DEV-01's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 14 hours ago.
Player record
How does NNN-DEV-01 rank against other Rust servers?
Over seven days of player hours, NNN-DEV-01 ranks #15,289, inside the top 69% of all ranked servers.
How busy is NNN-DEV-01?
NNN-DEV-01 is offline at present, having last been seen 5 hours ago. Stored history gives a seven-day average of 0 players.
Rules and settings
What are the rules and settings on NNN-DEV-01?
No gather rate is stated in the name of NNN-DEV-01. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.
Which map does NNN-DEV-01 run?
Generated by the game at size 2,000 with seed 197777, the map on NNN-DEV-01 is procedural. One size and seed produce one map, which RustMaps can show you from this page.
Joining the server
How do I join NNN-DEV-01?
Enter client.connect 193.233.254.96:28115 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust
mp20
ts8
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.