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Exhibit no. 15,289Acc. 2026.15289

NNN-DEV-01

Rust server · in the archive since 13 September 2026

Offline 193.233.254.96:28115 checked 5h ago

To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,289top 69%
Last wipe27d agoFri 2 Oct, 05:22 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 14:30 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202605:22 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123420:0004:0012:0022:0006:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040020:0004:0012:0022:0006:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on NNN-DEV-01 mean?

The game's server browser reads these tags published by NNN-DEV-01: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): 20 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include NNN-DEV-01?

The Rust Server History lists that feature NNN-DEV-01 are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Does NNN-DEV-01 run smoothly?

Averaged over the last 48 hours: 173 server fps, with 106 the lowest. Buildings, deployables and everything else in the world came to as many as 19,678 entities. Memory use peaked at 1,323 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does NNN-DEV-01 run?

Rust network protocol 2634 and build 166494 is the build NNN-DEV-01 runs, on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is NNN-DEV-01 online, and how reliable is it?

NNN-DEV-01 was last seen 5 hours ago and is offline right now. Going by its reported uptime, it restarted about 3 days 7 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is NNN-DEV-01 located?

No region is published by NNN-DEV-01. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 193.233.254.96:28115.

Wipe history

What does wipe day look like on NNN-DEV-01?

At their busiest, its recent wipes drew an average of 1 players. At 1 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on NNN-DEV-01?

The record holds too few of NNN-DEV-01's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 14 hours ago.

Player record

How does NNN-DEV-01 rank against other Rust servers?

Over seven days of player hours, NNN-DEV-01 ranks #15,289, inside the top 69% of all ranked servers.

How busy is NNN-DEV-01?

NNN-DEV-01 is offline at present, having last been seen 5 hours ago. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on NNN-DEV-01?

No gather rate is stated in the name of NNN-DEV-01. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does NNN-DEV-01 run?

Generated by the game at size 2,000 with seed 197777, the map on NNN-DEV-01 is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join NNN-DEV-01?

Enter client.connect 193.233.254.96:28115 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp20
Max players 20 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166494
Build This server runs game build 166494.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.