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Exhibit no. 14,318Acc. 2026.14318

zombie land 2x no offline

Rust server · in the archive since 29 September 2026

Online 192.99.75.110:24386 checked 13m ago

2x moddedoxide
To visit
Players now 0/ 20
0% full
7-day average0peak 1
Rank#14,318top 64%
Last wipe27d agoThu 1 Oct, 19:51 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 06:55 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202616:24 UTC27d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 30 Sep 202618:38 UTC28d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.9 days
    Players before
    2
  3. Tue 29 Sep 202622:40 UTC29d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1
  4. Tue 29 Sep 202606:13 UTC30d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 daysusual gapbetween real wipes
67%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123408:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Folder 2

Server performance

010020030040008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on zombie land 2x no offline mean?

The game's server browser reads these tags published by zombie land 2x no offline: gmrust (Game mode): This server runs standard Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include zombie land 2x no offline?

These Rust Server History lists include zombie land 2x no offline: 2x Rust servers: the record, Modded Rust servers: the record and Rust servers with zombies in the name. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Server entry

Does zombie land 2x no offline run smoothly?

Averaged over the last 48 hours: 196 server fps, with 65 the lowest. Buildings, deployables and everything else in the world came to as many as 75,971 entities. Up to 4,128 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does zombie land 2x no offline run?

On Linux, zombie land 2x no offline runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is zombie land 2x no offline online, and how reliable is it?

At this moment zombie land 2x no offline is online. About 4 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. 29 September 2026 is when Rust Server History first saw it.

Where is zombie land 2x no offline located?

You will find no region published by zombie land 2x no offline. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 192.99.75.110:24386.

Wipe log

What does wipe day look like on zombie land 2x no offline?

An average peak of 3 players was drawn by its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked.

What is the wipe schedule on zombie land 2x no offline?

There is no next wipe to predict on zombie land 2x no offline, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 27 days 11 hours ago, the current world is what it runs now.

Population

How does zombie land 2x no offline rank against other Rust servers?

Player hours over the last seven days put zombie land 2x no offline at #14,318: a place in the top 64% of all ranked servers.

How busy is zombie land 2x no offline?

0 players are on zombie land 2x no offline at present, from 20 slots. Stored history gives a seven-day average of 0 players and a peak of 1.

Map and rules

What are the rules and settings on zombie land 2x no offline?

The name states a 2x gather rate for zombie land 2x no offline. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does zombie land 2x no offline run?

Seed 1234567, size 3,500: such is the procedural map zombie land 2x no offline runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Joining the server

How do I join zombie land 2x no offline?

Press F1 in Rust to open the console, then enter client.connect 192.99.75.110:24386 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.