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Exhibit no. 13,076Acc. 2026.13076

Server staging

Rust server · in the archive since 13 September 2026

Offline 192.157.227.216:28015 checked 20h ago

To visit
Players now 1/ 10
10% full
7-day average0peak 1
Rank#13,076top 59%
Last wipe28d agoThu 1 Oct, 07:52 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 17:00 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:18 UTC FW27d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 1 Oct 202607:52 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.4 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75116:0017:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep29 Sep4 Oct8 Oct18 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Server staging mean?

You can see the tags Server staging publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs169545 (Build): The game build is 169545; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Server staging?

These Rust Server History lists include Server staging: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Server staging run?

Rust network protocol 2635 and build 169545 is the build Server staging runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Server staging online, and how reliable is it?

Offline now, Server staging was last seen 20 hours ago. It was up for 2 of 168 hours in the last 7 full days, 1% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is Server staging located?

No region is published by Server staging. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 192.157.227.216:28015.

Wipe record

What does wipe day look like on Server staging?

1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on Server staging?

The record holds too few of Server staging's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 28 days 5 hours ago, the current world is what it runs now.

Population

How does Server staging rank against other Rust servers?

Player hours over the last seven days put Server staging at #13,076: a place in the top 59% of all ranked servers.

How busy is Server staging?

The last sighting of Server staging in the live count was 20 hours ago; it is offline now. The seven-day average stands at 0 players; the peak is 1. An average of 1 players at 17:00 UTC made that the busiest hour of the last 48.

Rules and settings

What are the rules and settings on Server staging?

You will not find a gather rate in the name of Server staging. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. The Community section of the server browser carries it. The anti-cheat VAC from Valve is active.

Which map does Server staging run?

The game generates the map on Server staging, which is procedural.

Join record

How do I join Server staging?

Press F1 in Rust to open the console, then enter client.connect 192.157.227.216:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs169545,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs169545
Build The game build is 169545.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.