The server's own banner, as it publishes it
Exhibit no. 1,982Acc. 2026.1982
[EU/SWE] Playstar - SOLO - HARDCORE
Rust server, EU · in the archive since 13 September 2026
Online EU 192.121.44.102:28016 checked 3h ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
13 Sep Now 17 Sep16:35 1 Oct22:04 · FW 15 Oct16:40 5 Nov19:00 · FW 12 Nov16:40 3 Dec19:00 · FW 10 Dec16:40
a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 17:00 UTCAll times UTC.
The record of each wipe
-
Thu 15 Oct 202616:40 UTC13d ago
- Peak
- 7
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Thu 1 Oct 202622:04 UTC FW26d ago
- Peak
- 8
- Crowd
- halved by day 5
- Lasted
- 13.8 days
- Players before
- 0
-
Thu 17 Sep 202616:35 UTC41d ago
- Peak
- 5
- Crowd
- held half
- Lasted
- 14.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 14d 20hThu 12 Nov, 16:40 UTC
- 35d 22hThu 3 Dec, 19:00 UTCFW
- 42d 20hThu 10 Dec, 16:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on [EU/SWE] Playstar - SOLO - HARDCORE mean?
The game's server browser reads these tags published by [EU/SWE] Playstar - SOLO - HARDCORE: gmhardcore (Game mode): The ruleset is hardcore, a harsher one; mp50 (Max players): 50 slots are set on this server; ts0 (Group limit): Team play is off here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The region code field is empty; ^b (Biweekly): A wipe every fortnight; ^q (Premium): The server admits only players holding Rust's premium status; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; EU (Europe): Its entry in the server browser sits under Europe. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include [EU/SWE] Playstar - SOLO - HARDCORE?
The Rust Server History lists that feature [EU/SWE] Playstar - SOLO - HARDCORE are: European Rust servers and Rust community servers. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore and Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
The record
Does [EU/SWE] Playstar - SOLO - HARDCORE run smoothly?
59 server fps on average over the last 48 hours, never below 55. As many as 84,444 entities were in the world: buildings, deployables and the rest. Up to 2,654 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.
Which version of Rust does [EU/SWE] Playstar - SOLO - HARDCORE run?
On Linux, [EU/SWE] Playstar - SOLO - HARDCORE runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.
Is [EU/SWE] Playstar - SOLO - HARDCORE online, and how reliable is it?
[EU/SWE] Playstar - SOLO - HARDCORE is listed as online now. Going by its reported uptime, it restarted about 13 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. 13 September 2026 is when Rust Server History first saw it.
Where is [EU/SWE] Playstar - SOLO - HARDCORE located?
With its EU tag, [EU/SWE] Playstar - SOLO - HARDCORE lists itself in Europe. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 192.121.44.102:28016.
Wipe history
What does wipe day look like on [EU/SWE] Playstar - SOLO - HARDCORE?
At their busiest, its recent wipes drew an average of 7 players. At 20 hours after the latest wipe, the crowd reached its peak. Above half that peak until the next wipe it stayed in 50% of its recent wipes. By day 5 it fell below half in the wipes where it did not hold.
What is the wipe schedule on [EU/SWE] Playstar - SOLO - HARDCORE?
Wipes on [EU/SWE] Playstar - SOLO - HARDCORE follow a every 4 weeks on Thursday at 16:40 UTC pattern. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 days 3 hours ago its current world was made. The tags list a wipe schedule of every two weeks.
Player counts
How does [EU/SWE] Playstar - SOLO - HARDCORE rank against other Rust servers?
Seven days of player hours rank [EU/SWE] Playstar - SOLO - HARDCORE at #1,982, in the top 9% of all ranked servers; within Europe it is #772.
How busy is [EU/SWE] Playstar - SOLO - HARDCORE?
Against 50 slots, [EU/SWE] Playstar - SOLO - HARDCORE records 2 players right now. A seven-day average of 2 players is recorded, with a peak of 8. Stored history puts the busiest hour of the past 48 at 21:00 UTC, averaging 4 players.
Map and rules
What are the rules and settings on [EU/SWE] Playstar - SOLO - HARDCORE?
You will not find a gather rate in the name of [EU/SWE] Playstar - SOLO - HARDCORE. No figure for group size is published. Under game mode, the entry reads hardcore, The hardest mode Facepunch offers. PvP and raiding are enabled. The Community section of the server browser carries it. Oxide plugins are running. The server admits only players holding Rust's premium status. VAC from Valve is switched on.
Which map does [EU/SWE] Playstar - SOLO - HARDCORE run?
Size 3,600: the map on [EU/SWE] Playstar - SOLO - HARDCORE is procedural and generated by the game.
Join record
How do I join [EU/SWE] Playstar - SOLO - HARDCORE?
Enter client.connect 192.121.44.102:28016 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. The server admits only players holding Rust's premium status. https://discord.com/invite/gxJm7Pv is its website.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$r?,v2635,^b,EU,gmhardcore,cs168909,^q,ts0,^o
Game
gmhardcore
mp50
ts0
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Mods and access
^q
^o
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.