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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 11,528Acc. 2026.11528

ZONE | LOCAL TEST

Rust server · in the archive since 25 October 2026

Offline 191.217.251.216:28015 checked 3d ago

To visit
Players now 1/ 5
20% full
7-day average1peak 1
Rank#11,528top 52%
Last wipe3d agoSun 25 Oct, 17:24 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on ZONE | LOCAL TEST mean?

These tags from ZONE | LOCAL TEST, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): 5 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include ZONE | LOCAL TEST?

These Rust Server History lists include ZONE | LOCAL TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

The record

Which version of Rust does ZONE | LOCAL TEST run?

Rust network protocol 2635 and build 168909 is the build ZONE | LOCAL TEST runs, on Windows. The protocol must match to join, and Steam handles that update.

Is ZONE | LOCAL TEST online, and how reliable is it?

ZONE | LOCAL TEST was last seen 3 days 13 hours ago and is offline right now. It was up for 0 of 72 hours in the last 3 full days, 0% of the time. The first sighting by Rust Server History was on 25 October 2026.

Where is ZONE | LOCAL TEST located?

No region is published by ZONE | LOCAL TEST. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 191.217.251.216:28015.

Wipe log

What is the wipe schedule on ZONE | LOCAL TEST?

The rhythm of ZONE | LOCAL TEST cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 3 days 14 hours ago its current world was made.

Population

How does ZONE | LOCAL TEST rank against other Rust servers?

Player hours over the last seven days put ZONE | LOCAL TEST at #11,528: a place in the top 52% of all ranked servers.

How busy is ZONE | LOCAL TEST?

No current count exists for ZONE | LOCAL TEST; it was last seen 3 days 13 hours ago. A seven-day average of 1 players is recorded, with a peak of 1.

Map and rules

What are the rules and settings on ZONE | LOCAL TEST?

No gather rate is stated in the name of ZONE | LOCAL TEST. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The Community section of the server browser carries it. VAC from Valve is switched on.

Which map does ZONE | LOCAL TEST run?

The game generates the map on ZONE | LOCAL TEST, which is procedural.

How to join

How do I join ZONE | LOCAL TEST?

Entering client.connect 191.217.251.216:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp5
Max players 5 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.