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Exhibit no. 15,106Acc. 2026.15106

Local Rust Networking Research

Rust server · in the archive since 15 October 2026

Offline 189.192.47.247:28115 checked 14d ago

To visit
Players now 0/ 4
0% full
7-day average0peak –
Rank#15,106top 70%
Last wipe14d agoThu 15 Oct, 15:35 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Local Rust Networking Research mean?

These tags from Local Rust Networking Research, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): Slot count: 4; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Local Rust Networking Research?

These Rust Server History lists include Local Rust Networking Research: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Local Rust Networking Research run?

On Windows, Local Rust Networking Research runs Rust network protocol 2634 and build 167781. The protocol must match to join, and Steam handles that update.

Is Local Rust Networking Research online, and how reliable is it?

Local Rust Networking Research was last seen 14 days 5 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 15 October 2026 is when Rust Server History first saw it.

Where is Local Rust Networking Research located?

There is no region published by Local Rust Networking Research. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 189.192.47.247:28115.

Wipe log

What is the wipe schedule on Local Rust Networking Research?

Its rhythm is not yet clear: too few of Local Rust Networking Research's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 14 days 4 hours ago its current world was made.

Player record

How does Local Rust Networking Research rank against other Rust servers?

Player hours over the last seven days put Local Rust Networking Research at #15,106: a place in the top 70% of all ranked servers.

How busy is Local Rust Networking Research?

Local Rust Networking Research is offline at present, having last been seen 14 days 5 hours ago.

Rules and settings

What are the rules and settings on Local Rust Networking Research?

You will not find a gather rate in the name of Local Rust Networking Research. The limit of 8 players per group is the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Community in the server browser, this community server is listed. VAC from Valve is switched on.

Which map does Local Rust Networking Research run?

Generated by the game, the map on Local Rust Networking Research is procedural.

Joining the server

How do I join Local Rust Networking Research?

Press F1 in Rust to open the console, then enter client.connect 189.192.47.247:28115 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp4
Max players Slot count: 4.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.