Open every day, at every hour Admission free 11,809 servers and 80,805 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 12,836Acc. 2026.12836

Rust Crazy

Rust server, EU · in the archive since 23 September 2026

Offline EU 188.82.56.95:28060 checked 16h ago

vanillamoddedoxide
To visit
Players now 0/ 15
0% full
7-day average0peak 2
Rank#12,836top 58% · #2423 in EU
Last wipe1d agoTue 27 Oct, 03:10 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 28 Oct 2026, 04:20 UTCAll times UTC.

The record of each wipe

  1. Tue 27 Oct 202603:10 UTC1d ago
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 23 Oct 202621:15 UTC4d ago
    Peak
    2
    Crowd
    halved by day 1
    Lasted
    3.2 days
    Players before
    0
  3. Mon 19 Oct 202608:27 UTC9d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    4.5 days
    Players before
    0
  4. Sat 17 Oct 202600:53 UTC11d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.3 days
    Players before
    0
  5. Wed 14 Oct 202601:49 UTC14d ago
    Peak
    0
    Crowd
    –
    Lasted
    3 days
    Players before
    0
  6. Sun 11 Oct 202616:17 UTC17d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.4 days
    Players before
    0
  7. Mon 28 Sep 202623:32 UTC29d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    12.7 days
    Players before
    0
  8. Mon 28 Sep 202616:45 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 daysusual gapbetween real wipes
29%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
25%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeakWipe
0123402:0003:0004:0002:0003:0004:00Wiped Tue 27 Oct, 03:10 UTCWIPE

Hourly average and peak, UTC.

Folder 2

Server performance

Server fpsWipe
05010015020002:0003:0004:0002:0003:0004:00Wiped Tue 27 Oct, 03:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k23 Sep29 Sep5 Oct16 Oct22 Oct28 Oct

Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rust Crazy mean?

These tags from Rust Crazy, read by the game's server browser, are: gmvanilla (Game mode): Vanilla survival is the mode; mp15 (Max players): Slot count: 15; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Europe is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rust Crazy?

These Rust Server History lists include Rust Crazy: European Rust servers and Modded Rust servers: the record. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server record

Does Rust Crazy run smoothly?

Across the last 48 hours it averaged 137 server fps; the low was 125. Buildings, deployables and everything else in the world came to as many as 159,411 entities. The highest memory use was 3,472 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Rust Crazy run?

The recorded build for Rust Crazy is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Rust Crazy online, and how reliable is it?

Rust Crazy was last seen 16 hours ago and is offline right now. The uptime it reports puts the last restart at about 1 hours ago. 42 of 168 hours, or 25% of the time, over the last 7 full days. First seen by Rust Server History on 23 September 2026.

Where is Rust Crazy located?

The EU tag is how Rust Crazy lists itself in Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 188.82.56.95:28060 as the address.

Wipe log

What does wipe day look like on Rust Crazy?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 20 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 25% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Rust Crazy?

There is no next wipe to predict on Rust Crazy, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 41 hours ago.

Population

How does Rust Crazy rank against other Rust servers?

Seven days of player hours rank Rust Crazy at #12,836, in the top 58% of all ranked servers; within Europe it is #2,423.

How busy is Rust Crazy?

The last sighting of Rust Crazy in the live count was 16 hours ago; it is offline now. The seven-day average stands at 0 players; the peak is 2.

Rules and settings

What are the rules and settings on Rust Crazy?

You will not find a gather rate in the name of Rust Crazy. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.

Which map does Rust Crazy run?

A procedural map of size 5,096 with seed 1337 is what Rust Crazy runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join Rust Crazy?

Press F1 in Rust to open the console, then enter client.connect 188.82.56.95:28060 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://discord.com/invite/HzFn473DS5 is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp15,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp15
Max players Slot count: 15.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe Europe is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.