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Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,497Acc. 2026.15497

Rust The Walking Dead

Rust server, EU · in the archive since 20 September 2026

Offline EU 188.82.56.95:28050 checked 35d ago

vanillamoddedoxide
To visit
Players now 0/ 20
0% full
7-day average0peak –
Rank#15,497top 67% · #2523 in EU
Last wipe37d agoSun 20 Sep, 09:36 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Rust The Walking Dead mean?

These tags from Rust The Walking Dead, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp20 (Max players): 20 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): The server runs game protocol 2633; matching it is required to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): Europe is the region the server browser files it under. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust The Walking Dead?

The Rust Server History lists that feature Rust The Walking Dead are: European Rust servers and Modded Rust servers: the record. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Rust The Walking Dead run?

The recorded build for Rust The Walking Dead is Rust network protocol 2633 and build 165217 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Rust The Walking Dead online, and how reliable is it?

The record shows Rust The Walking Dead offline at this moment, last seen 35 days 1 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 20 September 2026 is when Rust Server History first saw it.

Where is Rust The Walking Dead located?

In Europe, Rust The Walking Dead lists itself with its EU tag. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 188.82.56.95:28050 as the address.

Wipe record

What is the wipe schedule on Rust The Walking Dead?

Its rhythm is not yet clear: too few of Rust The Walking Dead's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 37 days 18 hours ago its current world was made.

Population

How does Rust The Walking Dead rank against other Rust servers?

Seven days of player hours rank Rust The Walking Dead at #15,497, in the top 67% of all ranked servers; within Europe it is #2,523.

How busy is Rust The Walking Dead?

The last sighting of Rust The Walking Dead in the live count was 35 days 1 hours ago; it is offline now.

Rules, map

What are the rules and settings on Rust The Walking Dead?

You will not find a gather rate in the name of Rust The Walking Dead. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. Vanilla is its own description: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does Rust The Walking Dead run?

A procedural map of size 5,000 with seed 1110874180 is what Rust The Walking Dead runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

How to join

How do I join Rust The Walking Dead?

Entering client.connect 188.82.56.95:28050 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp20,ptrak,$r?,v2633,^v,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp20
Max players 20 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol The server runs game protocol 2633; matching it is required to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe Europe is the region the server browser files it under.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.