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Exhibit no. 15,841Acc. 2026.15841

Staging Dev Server

Rust server · in the archive since 5 October 2026

Offline 188.245.20.40:28015 checked 20d ago

To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,841top 72%
Last wipe20d agoFri 9 Oct, 12:39 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 9 Oct 2026, 12:40 UTCAll times UTC.

The record of each wipe

  1. Fri 9 Oct 202612:39 UTC20d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 8 Oct 202620:09 UTC20d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  3. Thu 8 Oct 202611:39 UTC21d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  4. Thu 8 Oct 202600:39 UTC21d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.5 days
    Players before
    0
  5. Wed 7 Oct 202618:09 UTC21d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  6. Wed 7 Oct 202612:08 UTC22d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  7. Tue 6 Oct 202618:09 UTC22d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  8. Tue 6 Oct 202612:08 UTC23d ago
    Peak
    0
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.4 daysusual gapbetween real wipes
14%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Staging Dev Server mean?

The game's server browser reads these tags published by Staging Dev Server: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs167431 (Build): The game build is 167431; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Staging Dev Server?

The Rust Server History lists that feature Staging Dev Server are: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does Staging Dev Server run?

The recorded build for Staging Dev Server is Rust network protocol 2635 and build 167431 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Staging Dev Server online, and how reliable is it?

Offline now, Staging Dev Server was last seen 20 days 2 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 5 October 2026.

Where is Staging Dev Server located?

There is no region published by Staging Dev Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 188.245.20.40:28015 as the address.

Wipe log

What does wipe day look like on Staging Dev Server?

0 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Staging Dev Server?

There is no next wipe to predict on Staging Dev Server, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 20 days 2 hours ago.

Player counts

How does Staging Dev Server rank against other Rust servers?

Over seven days of player hours, Staging Dev Server ranks #15,841, inside the top 72% of all ranked servers.

How busy is Staging Dev Server?

Staging Dev Server is offline at present, having last been seen 20 days 2 hours ago.

Rules, map

What are the rules and settings on Staging Dev Server?

No gather rate is stated in the name of Staging Dev Server. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. Under Community in the server browser, this community server is listed. The anti-cheat VAC from Valve is active.

Which map does Staging Dev Server run?

Generated by the game, the map on Staging Dev Server is procedural.

Join record

How do I join Staging Dev Server?

Enter client.connect 188.245.20.40:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs167431,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs167431
Build The game build is 167431.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.