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Exhibit no. 15,590Acc. 2026.15590

RustOlegStesha

Rust server · in the archive since 15 September 2026

Offline 188.168.248.2:28015 checked 30d ago

To visit
Players now 1/ 500
0% full
7-day average0peak –
Rank#15,590top 66%
Last wipe30d agoSun 27 Sep, 14:35 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Sep 2026, 14:53 UTCAll times UTC.

The record of each wipe

  1. Sun 27 Sep 202614:35 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Sun 20 Sep 202614:48 UTC37d ago
    Peak
    1
    Crowd
    –
    Lasted
    7 days
    Players before
    1
  3. Sat 19 Sep 202619:19 UTC38d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1
  4. Fri 18 Sep 202619:42 UTC39d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 27 SepSun 20 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustOlegStesha mean?

You can see the tags RustOlegStesha publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): 500 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include RustOlegStesha?

The Rust Server History lists that feature RustOlegStesha are: Rust community servers. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server record

Which version of Rust does RustOlegStesha run?

On Windows, RustOlegStesha runs Rust network protocol 2633 and build 165217. The protocol must match to join, and Steam handles that update.

Is RustOlegStesha online, and how reliable is it?

Offline now, RustOlegStesha was last seen 30 days 16 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 15 September 2026.

Where is RustOlegStesha located?

There is no region published by RustOlegStesha. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 188.168.248.2:28015.

Wipe history

What does wipe day look like on RustOlegStesha?

1 players on average was the busiest its recent wipes drew. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on RustOlegStesha?

There is no next wipe to predict on RustOlegStesha, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 30 days 16 hours ago, the current world is what it runs now.

Player counts

How does RustOlegStesha rank against other Rust servers?

The last seven days of player hours place RustOlegStesha at #15,590, among the top 66% of all ranked servers.

How busy is RustOlegStesha?

The last sighting of RustOlegStesha in the live count was 30 days 16 hours ago; it is offline now.

Rules and settings

What are the rules and settings on RustOlegStesha?

No gather rate is stated in the name of RustOlegStesha. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Community, as a community server. VAC from Valve is switched on.

Which map does RustOlegStesha run?

Generated by the game, the map on RustOlegStesha is procedural.

How to join

How do I join RustOlegStesha?

Entering client.connect 188.168.248.2:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players 500 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs game build 165217.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.